Add 3D noise(vec3) support to p5.strands #7978
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Summary
This PR adds
noise(x, y, z)
support top5.strands
using a GLSL-based 3D noise implementation.Changes Included
New GLSL File:
noise3DGLSL.glsl
vec3
input.Updated:
ShaderGenerator.js
fn.noise
now supportsnoise(x, y, z)
in shader context viavec3
.noise
when not in shader mode.Usage Example
PR Checklist
npm run lint
passes[Inline reference]: https://p5js.org/contribute/contributing_to_the p5js_reference/
[Unit tests]: https://github.com/processing/p5.js/tree/main/contributor_docs#unit-tests