Currently pygame.mixer.music.play ignores the start and fade_ms arguments.
It should be easy to implement start by adding this line to the existing MM.play function:
track.media.currentTime = start;
fade_ms would be more difficult, it would require something like a setTimeout loop which manually adjusts the media's volume. pygme.mixer.music.fadeout should mimic the behavior of fade_ms but in reverse.
Currently
pygame.mixer.music.playignores thestartandfade_msarguments.It should be easy to implement
startby adding this line to the existing MM.play function:fade_mswould be more difficult, it would require something like asetTimeoutloop which manually adjusts the media's volume.pygme.mixer.music.fadeoutshould mimic the behavior offade_msbut in reverse.