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45 changes: 45 additions & 0 deletions LeetCode/1387.sort-integers-by-the-power-value.cpp
Original file line number Diff line number Diff line change
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unordered_map<int, int> power; // O(1) lookup, O(N) extra space

int get_power(int n) {
if(n == 1) return 0;
if(power[n] != 0) return power[n];
if (n&1) {
return power[n] = 1 + get_power(3*n + 1);
}
else {
return power[n] = 1 + get_power(n/2);
}
}

bool cmp(int x, int y) {
int px = get_power(x);
int py = get_power(y);
if (px == py) return x < y;
return px < py;
}

class Solution {
public:
// let n: hi-lo
int getKth(int lo, int hi, int k) {
// power of 178 -- x steps to reach 380 -- x+z
// power of 239 -- y steps to reach 380 -- y+z
// both eventually meet at 380 -- z steps to reach 1
vector<int> arr; // O(n) extra space
for(int i = lo; i <= hi; i++) {
arr.push_back(i);
}
sort(arr.begin(), arr.end(), cmp); // O(nlogn) time
return arr[k-1];
}
};

/*
- ranges
- inclusive: [ ]
- exclusive: ()
(1, 5) -> 2,3,4
[1, 5) -> 1,2,3,4


*/
18 changes: 18 additions & 0 deletions LeetCode/1557.minimum-number-of-vertices-to-reach-all-nodes.cpp
Original file line number Diff line number Diff line change
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ass Solution {
public:
vector<int> findSmallestSetOfVertices(int n, vector<vector<int>>& edges) {
vector<int> incoming(n+1, 0); //O(n) extra space

for(auto edge: edges) { // O(M) where M is # of edges
int u = edge[0], v = edge[1];
// u --> v
incoming[v]++; // O(logn) if you use maps
}

vector<int> ans = {}; // # of nodes with 0 incoming edges
for(int i = 0; i < n; i++) {
if (incoming[i] == 0) ans.push_back(i);
}
return ans;
}
};
76 changes: 76 additions & 0 deletions LeetCode/959.regions-cut-by-slashes.cpp
Original file line number Diff line number Diff line change
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int f(int i, int j, int n) {
return i * n + j;
}
const int N = 1000;
int deg[N];
class Solution {
public:
int regionsBySlashes(vector<string>& grid) {
int n = grid.size();
int e = 4 * n;
int n_dash = n+1; // # of nodes / points in each row in new graph
int v_dash = n_dash * n_dash;
// vector<vector<int>> corners = {
// {0, 0}, {0, n_dash-1},
// {n_dash-1, 0}, {n_dash-1, n_dash-1}
// };
for(int i = 0; i < n_dash; i++) {
int id = f(0, i, n_dash);
// cout << "Corner " << id << endl;
deg[id]++;

// right most column
id = f(i, n_dash-1, n_dash);
deg[id]++;

// bottom row
id = f(n_dash-1, i, n_dash);
deg[id]++;

// left most column
id = f(i, 0, n_dash);
deg[id]++;
}

for(int i = 0; i < n; i++) {
for(int j = 0; j < n; j++) {
char c = grid[i][j];
if(c == '/') {
int u = f(i, j+1, n_dash), v = f(i+1, j, n_dash);
// cout << u << " " << v << endl;
deg[u]++, deg[v]++;
e++;
}
else if (c == '\\') {
int u = f(i, j, n_dash), v = f(i+1, j+1, n_dash);
// cout << u << " " << v << endl;
deg[u]++, deg[v]++;
e++;
}
}
}
for(int i = 0; i < n_dash; i++) {
for(int j = 0; j < n_dash; j++) {
int id = f(i, j, n_dash); // node id in new vertex
if(deg[id] == 0) v_dash--;
deg[id] = 0; // clear the deg array for next run
}
}
return e - v_dash + 1;
}
};

/*
(0,0) (0,n_dash-1)
(n_dash-1, 0) (n_dash-1, n_dash-1)
x--x--x
| /|
x x x
| / |
x--x--x

f = e - v + 1
v is not all nodes - remove the nodes with 0 edges
edges and vertices --- # of regions / cycles
*/