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avm2: More optimizer improvements #20916
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Lord-McSweeney
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Jul 21, 2025
Merged
avm2: More optimizer improvements #20916
Lord-McSweeney
merged 6 commits into
ruffle-rs:master
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Lord-McSweeney:avm2-nop-removal
Jul 21, 2025
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evilpie
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- Remove redundant CoerceB ops - Skip processing no-op ops
This allows us to use the return type of CallStatic
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adrian17
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Jul 21, 2025
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------------------------------------------------------------------------------------------ dolphin-emu.mk 79a3af2e6e8f905de081489e5d40ef8dd4fc1db5 # Version: Commits on Jul 22, 2025 ------------------------------------------------------------------------------------------ Merge pull request #13805 from SuperSamus/vulkan-present-sempahore-reuse-fix Vulkan: Fix present semaphores reuse, --------------------------------------------------------------- ruffle.mk nightly-2025-07-22 # Version: Commits on Jul 22, 2025 --------------------------------------------------------------- ## What's Changed * chore: Update translations by @RuffleBuild in ruffle-rs/ruffle#21056 * avm2: More optimizer improvements by @Lord-McSweeney in ruffle-rs/ruffle#20916 **Full Changelog**: ruffle-rs/ruffle@nightly-2025-07-21...nightly-2025-07-22, -------------------------------------------------------------------------------------- shadps4.mk 1fc9eedbab9d05f8d20f2115d8fa0ff42691f57b # Version: Commits on Jul 21, 2025 -------------------------------------------------------------------------------------- Add default trophy sound (#3271) * Add default trophy sound * delete include to removed folder * remove redundant conditions * Change trophy sound - credit to Tlarok, ----------------------------------------------------------------------------------- ymir.mk 8550551c5b9143116791d5ff1ba4bb4ce9f3500f # Version: Commits on Jul 22, 2025 ----------------------------------------------------------------------------------- feat(input): Filter monopolar and bipolar axes to prevent binding gamepad triggers to the analog steering wheel input or gamepad sticks/D-Pad to analog L/R, ------------------------------------------------------------------------------------------- jazz2-native.mk 9863a0fd13186135ce9c0aa3e0c46280a0911340 # Version: Commits on Jul 21, 2025 ------------------------------------------------------------------------------------------- Fixed build, ---------------------------------------------------------------------------------------- openmohaa.mk c9f13f182c28dfa80d43362ddf5dd4ee8880658e # Version: Commits on Jul 21, 2025 ---------------------------------------------------------------------------------------- Make r_swapInterval CVAR_LATCH This variable is used only when initializing SDL., ---------------------------------------------------------------------------------------- doomretro.mk f11d18cdc5597abee60ef7cfee5dbef0a6b05694 # Version: Commits on Jul 22, 2025 ---------------------------------------------------------------------------------------- Show multiple `DEHACKED` lump warning before autoload info, ----------------------------------------------------------------------------------- tr1x.mk 7444e10a7abf17c84c6ee555cbc8a183f6f65842 # Version: Commits on Jul 21, 2025 ----------------------------------------------------------------------------------- tr2/data: fix Venice window trigger Resolves #3559., ----------------------------------------------------------------------------------- tr2x.mk 7444e10a7abf17c84c6ee555cbc8a183f6f65842 # Version: Commits on Jul 21, 2025 ----------------------------------------------------------------------------------- tr2/data: fix Venice window trigger Resolves #3559., ----------------------------------------------------------------------------------------------- libretro-sameboy.mk eb38034b76e2e22596118fdf3c5829c5a6a56fe3 # Version: Commits on Jul 21, 2025 ----------------------------------------------------------------------------------------------- Ask for confirmation before reset,
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We now have an optimizer pass to remove Nops from the final bytecode, and we make use of the vector's type for vector element accesses in the type-aware optimizer when we can.
My version of box2d doesn't use Vector, so here are the stats for a SWF using the Oimo physics library: