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2 changes: 1 addition & 1 deletion README.markdown
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Inspired by [three.js](https://github.com/mrdoob/three.js) and [ammo.js](https://github.com/kripken/ammo.js), and driven by the fact that the web lacks a physics engine, here comes cannon.js.
The rigid body physics engine includes simple collision detection, various body shapes, contacts, friction and constraints.

[Demos](http://schteppe.github.com/cannon.js) - [Documentation](http://schteppe.github.com/cannon.js/docs) - [Rendering hints](https://github.com/schteppe/cannon.js/tree/master/examples) - [NPM package](https://npmjs.org/package/cannon) - [CDN](https://cdnjs.com/libraries/cannon.js)
[Demos](http://schteppe.github.io/cannon.js) - [Documentation](http://schteppe.github.io/cannon.js/docs) - [Rendering hints](https://github.com/schteppe/cannon.js/tree/master/examples) - [NPM package](https://npmjs.org/package/cannon) - [CDN](https://cdnjs.com/libraries/cannon.js)

### Browser install

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