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@Ambrosiussen Ambrosiussen commented Jul 16, 2025

The Gaea 2.0 plugin for Houdini 20.5 and newer, developed by QuadSpinner. By using this plugin you are able to process Terrain files directly inside Houdini. By using this plugin you are able to work interactively inside of Houdini, while using Gaea technology to create the desired end result.

To install the plugin please follow the SideFXLabs Install Instructions. Follow Method 3 Option C as described, but instead of cloning the development branch, you have to clone this PR.

Once complete, you can find an example file here:
<cloned_repo>/hip/examples/gaea_terrain_processor/gaea_terrain_processor.1.0.hip

Usage of Gaea through this plugin is governed by the Gaea 2.0 End-User License Agreement

@xjtubigmi
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xjtubigmi commented Jul 25, 2025

I create gaea_terrain_processor node in houdini successfully.

here is the g1 tor tutorial:https://www.youtube.com/watch?v=-Mb-Tae9PsU
It works well.

g2 terrain tutorial : https://docs.gaea.app/plugins/gaea2houdini/preparing-a-terrain-file
many error when I press 'cook' :

here is terrain file.
test3.zip

my houdini node pic.
image
It can recognize the input ,output,Duration,totally three parameters,but when I press cook,

error:
Error running callback:
Traceback (most recent call last):
File "quadspinner::Sop/gaea_terrain_processor::1.0/execute", line 1, in
File "quadspinner::Sop/gaea_terrain_processor::1.0, PythonModule", line 22, in ManualCook
File "quadspinner::Sop/gaea_terrain_processor::1.0, PythonModule", line 19, in ManualCook
File "I:\Program Files (x86)/Steam/steamapps/common/Houdini Indie/houdini/python3.11libs\hou.py", line 17843, in cook
return _hou.OpNode_cook(self, *args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
hou.OperationFailed: The attempted operation failed.
Error while cooking.

image

Tnanks for reading.

gaea 2.2.0.1 professional,newest
houdini 20.5.654 from steam ,newest
SideFXLabs #72
image

When I load 'gaea_terrain_processor.1.0.hip', it seems the same error.
image

@xjtubigmi
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xjtubigmi commented Jul 25, 2025

When I run other gaea2 houdini nodes , they all seems well.
image

@daxpandhi
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@xjtubigmi - could you please run Gaea (Watson) Diagnostics from the Help menu in Gaea and share the Log code? We will be able to use that to investigate the issue. Thank you!

@daxpandhi
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daxpandhi commented Jul 27, 2025

@xjtubigmi - nevermind. We've found the issue on our end are fixing it. Expect this to be fixed in the new build for Gaea releasing in the next couple of days. Thanks for reporting the bug! :)

@Ambrosiussen Ambrosiussen marked this pull request as ready for review July 27, 2025 13:52
@xjtubigmi
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@xjtubigmi - could you please run Gaea (Watson) Diagnostics from the Help menu in Gaea and share the Log code? We will be able to use that to investigate the issue. Thank you!

A79-20250728
screenshot_2025-07-28_13-54-12

@aomai01 aomai01 merged commit 0103663 into sideeffects:Development Aug 5, 2025
@xjtubigmi
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With gaea 2.2.0.3 and newest lab Development branch, it works perfectly!
Thanks a lot!

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4 participants