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  1. video-stabilizer video-stabilizer Public

    Video stabilizer that utilizes the SIFT feature detection technique combined with the RANSAC algorithm.

    C++ 5

  2. 3d-terrain 3d-terrain Public

    3D terrain simulation built with C++, GLSL, OpenGL and ImGui. Users move around a procedurally generated scene of trees, clouds, and terrain, and edit the terrain mesh in real-time using the mouse.

    C++ 3

  3. DXEngine DXEngine Public

    Hardware accelerated DX11-based rendering engine created to support custom shader development

    C++ 1

  4. 3dgs-viewer 3dgs-viewer Public

    A simple Godot tool for loading and visualizing 3D Gaussian Splat point cloud data.

    GDScript 4

  5. TEngine TEngine Public

    TEngine: a 2D game engine built in Java based on ECS architecture.

    Java 2

  6. sfx sfx Public

    A playground for building WebGL shaders.

    TypeScript