BLAS on WebGPU
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Updated
Aug 23, 2026 - JavaScript
BLAS on WebGPU
General-Purpose GPU Computing in JavaScript using WebGPU. Write GPU-accelerated code with zero boilerplate — no shader knowledge required.
The Internet is the computer. Distributed LLM inference across browsers via WebGPU.
A 3D digital content creation app with webgpu
Fractals on WebGPU.
Real-time Navier-Stokes desktop wallpaper — WebGPU compute shaders (Lively Wallpaper)
High-precision 64-bit floating point math library for WebGPU
A tiny WebGPU framework where one JS object is the single source of truth for uniforms and resources — WGSL structs, binding indices and buffer offsets are generated. Fullscreen WGSL shaders, compute passes and GPGPU in one file, no build step.
An idle game about optimization, and about who is doing it. Hand the wheel to an autonomous Overseer — a deterministic scorer, or Llama 3.2 1B on your GPU via WebGPU — and watch it drift from the directives you set. Static, no backend, no API keys. Generated in Google AI Studio, then audited and repaired.
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