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ActuallyTheOwner
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I don't know how to code, but please see if this can be made more stable
it is absolutely worth the 1000FPS gain I got
Screenshot from 2025-03-23 15-47-15
Screenshot from 2025-03-23 16-05-06

These changes essentially move rendering from ram to vram
Implement some better culling
other stuff

I combined artdeell, fox2code, and thr3343's pull request

@ActuallyTheOwner
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Sorry github is making it hard to find the pull request, here are the ones I referenced

Not used / held back
#526
#567

Rejected
#508

@ActuallyTheOwner
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ActuallyTheOwner commented Mar 23, 2025

Another thing I must mention, if the bug with freezes on opening a menu too fast when first creating a world is the same as what I experienced on older versions of vulkanmod, porting to 1.21.4 would fix that and make the PR more stable

@ActuallyTheOwner
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I need to correct myself on a bug, it's literally just a freeze when you first create a world

@Haberno
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Haberno commented Apr 14, 2025

I ran the client on your pr branch the current dev branch was giving me around 3700-3800, from this combined PR it was only 3000 flatworld I most likely have different specs

@StevenAnoymous
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ram to vram is bad for older device which has very less vram

@dupontinquiries
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ram to vram is bad for older device which has very less vram

is there a way to enable only with large vram?

@askelane142
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askelane142 commented Oct 4, 2025

woah this is insane

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6 participants