Skip to content

Godot example is incorrect for Godot 4.3 #42

Description

@markeel

The description of enabling the Language Server option in the Godot editor is wrong.

Instead it should read

Editor Settings -> Network -> Language Server

Confirm Remote Port is set to the value in the g:ycm_language_server variable for remote_port.

The current default is 6005 (for 4.3), but used to be 6008 for 3.x. To use both versions of godot it may be easier to change the default value to 6008. If you are only using the latest Godot versions then make sure to use 6005 in your YCM definition

See active_status_request_completed for how to set the g:ycm_language_server variable.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions