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Releases: APGRoboCop/rcbotold

RCBot v1.51-beta13

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@APGRoboCop APGRoboCop released this 25 Dec 17:48

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic
  • Half-Life: Deathmatch, Arena
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

RCBot versions

V 1.51-beta13

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • added: Weapon Switch tactic added for when their clips are empty

  • added: Smart pointers, RAII and modern C++ features to reduce potential memory leaks and bug prone crashes

  • added: Assertions for debugging purposes and sanity checks

  • added: Improved on how to allow bots climb ladders more properly

  • added: NS Marine troops can ditch their LMGs for better weapons

  • added: A /visibility folder to store visibility table files away from /waypoints folder

  • added: Max ammo assigned to specific weapons in order for bots to understand when to reload

  • added: Half-Life: Arena support for 3 additional weapons and stock map waypoints provided

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Strings and enums optimised and modernised

  • changed: NeuralNet & General Algorithms tweaked

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: StartFrame() now split for improved readability and maintainability

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • changed: Now using smart pointers for ClientCommand() to resolve memory leaks

  • changed: Modernised the weapon array code using C++ Array

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed - check v1.441 src code

  • TODO: To allow bots in Op4 use Deagle's Laser Sight to improve its accuracy

  • TODO: To allow the Onos to be more aggressive and devour humans, Gorges to properly attack structures, and to allow Skulks to pounce attack

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors - maybe allow them to instantly switch weapons?

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To allow proper TDM and CTF support for DMQ2 - plus they don't seem to attack the same model regardless if Deathmatch is on

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta12

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@APGRoboCop APGRoboCop released this 14 Aug 11:43

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

RCBot versions

V 1.51-beta12

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • added: Weapon Switch tactic added for when their clips are empty

  • added: Smart pointers, RAII and modern C++ features to reduce potential memory leaks and bug prone crashes

  • added: Assertions for debugging purposes and sanity checks

  • added: Improved on how to allow bots climb ladders more properly

  • added: NS Marine troops can ditch their LMGs for better weapons

  • added: A /visibility folder to store visibility table files away from /waypoints folder

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Strings and enums optimised and modernised

  • changed: NeuralNet & General Algorithms tweaked

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: StartFrame() now split for improved readability and maintainability

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • changed: Now using smart pointers for ClientCommand() to resolve memory leaks

  • changed: Modernised the weapon array code using C++ Array

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed

  • TODO: To allow bots in Op4 use Deagle's Laser Sight to improve its accuracy

  • TODO: To allow the Onos to be more aggressive and devour humans, and to allow Skulks to pounce attack

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors - maybe allow them to instantly switch weapons?

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To allow proper TDM and CTF support for DMQ2 - plus they don't seem to attack the same model regardless if Deathmatch is on

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta11

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@APGRoboCop APGRoboCop released this 04 Aug 12:00

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

RCBot versions

V 1.51-beta11

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • added: Weapon Switch tactic added for when their clips are empty

  • added: Smart pointers, RAII and modern C++ features to reduce potential memory leaks and bug prone crashes

  • added: Assertions for debugging purposes and sanity checks

  • added: NS Marine troops can ditch their LMGs for better weapons

  • added: A /visibility folder to store visibility table files away from /waypoints folder

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Strings and enums optimised and modernised

  • changed: NeuralNet & General Algorithms tweaked

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: StartFrame() now split for improved readability and maintainability

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • changed: Now using smart pointers for ClientCommand() to resolve memory leaks

  • changed: Modernised the weapon array code using C++ Array

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed

  • TODO: To allow bots in Op4 use Deagle's Laser Sight to improve its accuracy

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors - maybe allow them to instantly switch weapons?

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To allow proper TDM and CTF support for DMQ2 - plus they don't seem to attack the same model regardless if Deathmatch is on

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta10

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@APGRoboCop APGRoboCop released this 25 Dec 22:14

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic (Not DMQ2)
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

V 1.51-beta10

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • added: Weapon Switch tactic added for when their clips are empty

  • added: Smart pointers and modern C++ features to reduce potential memory leaks

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Strings and enums optimised and modernised

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors - maybe allow them to instantly switch weapons?

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To allow proper TDM and CTF support for DMQ2 - plus they don't seem to attack the same model regardless if Deathmatch is on

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta9

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@APGRoboCop APGRoboCop released this 24 Aug 22:49

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic (Not DMQ2)
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

V 1.51-beta9

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Strings and enums optimised and modernised

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors - maybe allow them to instantly switch weapons?

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To allow proper TDM and CTF support for DMQ2 - plus they don't seem to attack the same model regardless if Deathmatch is on

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta8

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@APGRoboCop APGRoboCop released this 31 Jul 19:59

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic (Not DMQ2)
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

V 1.51-beta8

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To allow proper TDM and CTF support for DMQ2

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta7

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@APGRoboCop APGRoboCop released this 08 Jul 21:20

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

V 1.51-beta7

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta6

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@APGRoboCop APGRoboCop released this 13 Jun 18:49
  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • changed: Increased the bot's flexibility

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots from team shooting in Team Deathmatch mode for HLDM, Op4DM, DMC and TS

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors

  • TODO: To bring back the TS v3.0 stunt dive code that was working previously

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To add proper support for S&I, FLF and WizWars

RCBot v1.51-beta5

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@APGRoboCop APGRoboCop released this 08 Mar 22:44
  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • changed: Increased the bot's flexibility

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots from team shooting in Team Deathmatch mode for HLDM, Op4DM, DMC and TS

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors

  • TODO: To bring back the TS v3.0 stunt dive code that was working previously

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To add proper support for S&I, FLF and WizWars

RCBot v1.51-beta4

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@APGRoboCop APGRoboCop released this 01 Jan 00:27

V 1.51-beta4

  • added: Enhanced performance
  • added: AMBuild compiling support
  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold
  • added: C++17 Standard library support
  • added: Strafing combat to evade from being easy target bots
  • added: Linux bot slow-motion fix by w00tguy
  • changed: Increased the bot's flexibility
  • changed: Reduced redundant coding
  • changed: Reverted basemonster.h that was modified for Sven Coop
  • changed: The bot add or spawn delay for 10-12 seconds to prevent crashes
  • changed: Increasing bot's viewing angle to detect enemies better
  • changed: Reduced further Sven Co-op and TFC support
  • changed: Welcome Message modernised and is now displaying properly
  • changed: Converted some doubles into floats
  • changed: Added returns for NS CAlienAction
  • changed: NS Squad Menu repaired and should hopefully work
  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly
  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger
  • TODO: To improve on how to allow bots climb ladders more properly
  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
  • TODO: To add proper support for S&I, FLF and WizWars