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Holographic hoverbeds & Rollerbed/Bodybag tweaks#1109

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Superlagg merged 4 commits intoARF-SS13:masterfrom
Dragometh:holographic-hoverbeds
Apr 2, 2026
Merged

Holographic hoverbeds & Rollerbed/Bodybag tweaks#1109
Superlagg merged 4 commits intoARF-SS13:masterfrom
Dragometh:holographic-hoverbeds

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@Dragometh Dragometh commented Mar 30, 2026

About the PR

This PR is a series of PRs cherry picked.
It consists of:

In a nutshell:

  • Adds holographic rollerbeds, with a density of 5 - These also have a very weak point light to them, fit in a 1x2 when folded, and look really cool! They are researchable alongside moon boots.
  • Fixes roller beds having double sprite when having someone buckled to (check #40550)
  • Adjusts rollerbeds and body bag densities: Body bags now have a density of 80, whereas roller beds have 20

Why / Balance

Holographic rollerbeds look really cool and might be an motivator for players to actually start using roller beds and not dragging their patients off the floor (we should really add blood smears...)
Rollerbeds and body bag density changes: Because something with wheels should be easier to drag than something that's literally being frictionned throughout all floors you bring it through.

Technical details

Mostly YML changes, except for the holo rollerbed's point light addition on the FoldableSystem.

How to test

  1. Be in reach of a sci setup (server, console, blueprint litho)
  2. Add points to server; Research moon boots tech.
  3. Make a medical blueprint from blueprint litho
  4. Add it to a medfab. You might need to source one.
  5. Look for "holographic hoverbed". You can now make one!
  6. Make one. Unfold it. Strap yourself or a Urist in it. Be amazed.

Media

image image

Requirements

Breaking changes

So apparently, due to the density changes, this makes regular rollerbeds die to armed mouse traps; they deal 187 damage to it. See #43330 for more info.
This shouldn't be that big of an issue considering this is a Frontier fork and the chances of someone rolling a rollerbed over a mousetrap are slim to none, but not null, so it should be kept in mind as a known bug.

Changelog

🆑

  • add: Holographic Hoverbeds! They can be researched and built from a medfab. (by SirWarock on github!)
  • tweak: Changes to rollerbeds and body bag densities. The one with wheels should be easier to drag than the one without, now. (also by SirWarock!)

* Remake Holographic Rollerbed

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Remove Hyphen

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

---------

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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github-actions bot commented Mar 30, 2026

RSI Diff Bot; head commit 5c09dc1 merging into 6dba21e
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_DV/Structures/Furniture/rollerbeds.rsi

State Old New Status
holographic_hoverbed_buckled_shaded Added
holographic_hoverbed_buckled_unshaded Added
holographic_hoverbed_folded_shaded Added
holographic_hoverbed_folded_unshaded Added
holographic_hoverbed_shaded Added
holographic_hoverbed_unshaded Added

Edit: diff updated after 5c09dc1

@Superlagg Superlagg merged commit d8586c6 into ARF-SS13:master Apr 2, 2026
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3 participants