Holographic hoverbeds & Rollerbed/Bodybag tweaks#1109
Merged
Superlagg merged 4 commits intoARF-SS13:masterfrom Apr 2, 2026
Merged
Holographic hoverbeds & Rollerbed/Bodybag tweaks#1109Superlagg merged 4 commits intoARF-SS13:masterfrom
Superlagg merged 4 commits intoARF-SS13:masterfrom
Conversation
* Nerf Bodybag * Clean up Rollerbeds * Buff Rollerbeds
* Remake Holographic Rollerbed * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Remove Hyphen Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com> --------- Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Contributor
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RSI Diff Bot; head commit 5c09dc1 merging into 6dba21e Resources/Textures/_DV/Structures/Furniture/rollerbeds.rsi
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Superlagg
approved these changes
Apr 2, 2026
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About the PR
This PR is a series of PRs cherry picked.
It consists of:
In a nutshell:
Why / Balance
Holographic rollerbeds look really cool and might be an motivator for players to actually start using roller beds and not dragging their patients off the floor (we should really add blood smears...)
Rollerbeds and body bag density changes: Because something with wheels should be easier to drag than something that's literally being frictionned throughout all floors you bring it through.
Technical details
Mostly YML changes, except for the holo rollerbed's point light addition on the
FoldableSystem.How to test
Media
Requirements
Breaking changes
So apparently, due to the density changes, this makes regular rollerbeds die to armed mouse traps; they deal 187 damage to it. See #43330 for more info.
This shouldn't be that big of an issue considering this is a Frontier fork and the chances of someone rolling a rollerbed over a mousetrap are slim to none, but not null, so it should be kept in mind as a known bug.
Changelog
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