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The Emerald Mirror & The Delve

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@AdamKyle AdamKyle released this 28 Feb 15:11
· 9 commits to master since this release

Welcome back everyone. I have a new feature, a lot of fixes and qaulity of life, a new class and so much more. Below you will find out everything that has changed, lets get into it shall we?!

Fixes

  • Statistics charts—such as Who’s Playing and other in-game charts—have been fixed.
  • Fixed an issue where, in the exploration section, the exploration button would appear while setting up exploration.
  • Removed Ranked Fights and its documentation from the game; this is no longer available.
  • Traversing is now much faster across the board. This includes maps like Hell, Purgatory, and Twisted Memories.
    • The modal will now properly vanish when it finishes traversing you.
    • This also means commands like /pct will be 10x faster.
  • Kingdoms now properly respect the Bountiful Resources kingdom passive in the following situations: settling and upgrading a resource building.
    • Existing kingdoms will have their max resources updated to reflect that you may have leveled this skill.
  • Fixed an issue where players manually fighting at special locations that grant an item could end up with the same quest item they had already handed in.

Character Reported Bugs

  • AriaStarlight reported:

    I am playing as a heretic. I have two wands equipped, both level 400, hellforged, and enchanted. Any time a unique weapon drops, when I click on it, it does not show a compare window and it says, "It's better than nothing since you have nothing equipped."

    For some reason, not all my pieces in my set are registering as being equipped, and currently it’s preventing me from killing a celestial for book/currencies for a quest. My stats also, even after multiple refreshes, don’t seem to reflect the gear I have equipped.

    Any assistance is much appreciated.

    This issue has been fixed. To resolve the issue, unequip the set and re-equip it.

  • Amdohr reported:

    While my ability to request resources with a normal time amount was fixed, I still have these infinitely long ones in the queues for my kingdoms Parce and Phenz. Any chance you could get rid of them? Also, the kingdom passives for holding more resources still aren’t affecting my new kingdoms.

    This has been fixed. Unit queues and capital city queues should now properly clear themselves.

New Quests

A new set of quest lines is being introduced to begin the story of The Emerald Mirror. These quests require that you have completed all quests in Twisted Memories, which is endgame content at this time.

These quests start with:

  • The Mysterious, Yet Familiar Man (Twisted Memories)
    • Requires that you have Nests Bones completed.
    • Branches into Surface, starting with The Cracked Mirror.
      • Leads to Labyrinth:
        • The Witch and the Mirror
        • Looking into the Future
      • Branches into Shadow Planes with Knife in the Darkness, before returning to Labyrinth to complete the remaining quest lines, with Uncorruptable being one of them, which sends you on a chase to obtain an Ever-Burning Candle.
      • Once you have the candle and complete the remaining quests in Labyrinth, you will start a new quest line that expands the new Delve feature by allowing you to pick an amount of creatures to fight. To start this quest line, you’ll begin with:
        • The Games We Play in Hell
          • Once that quest line is finished, you’ll get the Emerald Mirror back, which you’ll take to the Candle Maker to begin:
            • Look Deep into the Mirror, which ends with you receiving a new quest item that allows you, as stated, to select how many enemies you want to face at a time.

Along the way, you will encounter quest items that either hint at another story (e.g., a raid) that might be coming up, or unlock a whole new feature meant for endgame players to really test their gear and skills.

This will begin telling the story of The Emerald Prince and his connection to The Child. The Wandering Merchant will also appear in his final scenes here. You will also meet the following NPCs:

  • The River Merchant
  • Child of Alchemy

These will also bring new locations:

  • Emerald Mining Town (Twisted Memories)
  • Twisted Memorial Crypt (Twisted Memories)
  • Cave of Shadows (Twisted Memories, introduces Delve)

Delve Mechanic

New feature:

  • Monsters are selected at random.

  • Each successful fight increases the strength of the next fight.

  • Players can only select their attack type; the maximum time is 8 hours.

  • The longer a player lasts, the better the rewards when they die:

    • 2 hours: Unique item
    • 4 hours: Mythic item
    • 6+ hours: Cosmic item
  • Must complete the quest A Price to Play. A Game to Win. to be able to access Delve.

  • Can only be accessed at Delve locations; there is currently only one:

    • Cave of Shadows (X/Y): 1408/640 on Twisted Memories
    • Monsters will increase by 6.25% (to a max of 1,000%) in strength per successful fight.
      • Enemy %-based stats such as healing, affix damage, resistances, and so on will not rise above 125%.
      • No enemy will have Elemental Atonements.
    • Fights happen every 3 minutes.
    • Quest items can drop from here based on time spent. For example, Shades Dust, which is needed to continue The Emerald Mirror storyline, requires the player to live for a minimum of 1 hour before it will drop. Make sure you have the inventory space!
    • Players can get an additional quest item: Clasp of Silver Dreams
      • This item allows players to select 1, 5, 10, 20, or 25 creatures to fight at a time. Each size increases XP gain (before additional XP modifiers are applied) by: 0%, 100%, 150%, 175%, or 200%.

Note:

Characters will find, at a specific point in the story, that they are given an Emerald Coin quest item. This will be used in 1.6.2 when the story is continued to expand the Delve mechanic.

New Guide Quests

Players who have the guide quest enabled will see, when they log in, that they have a new guide quest to do to unlock Delve, the new endgame content.

There are five new guide quests. These will help you unlock, utilize, and progress through the story of The Emerald Mirror, and unlock the new feature: Delve.

Monsters Are Much Stronger Here

Characters will find that the monsters here are increasingly strong and only get stronger as the Delve session goes on. It is advised you do a lot of reincarnating and gear tweaking if you plan to survive, child.

New Raid: Labyrinth Monster

This raid will kick off in Labyrinth on March 15th at 1 PM EST.

This will come with a new raid quest line that allows players to explore the Curse of the Witch. Players who complete this quest line will be given 75 extra inventory slots, giving them more space in their inventory for drops, gems, and alchemical items.

As you complete the raid quest, you will encounter new NPCs:

  • The Little Girl
  • The Woman in White

She looks for a way to break the curse the Witch placed on her family, but not all is as it seems when it comes to the truth of the Little Girl’s story.

The Smugglers Are Back (Raid)

The Smugglers Are Back raid will be kicking off on March 10th, 2026 at 1 PM EST.

Players will find that Surface becomes corrupted as the pirates start taking over common ports and locations. There’s a reason they hate the merchants that took over Smugglers Port all those years ago. Now it’s your turn to figure out why.

Players have a chance to get a full set of Pirate Lord Leather.

Raids Get a Slight Update

Tlessa has had weekly events that reschedule themselves and always make sure the calendar is full. But raid events rarely come around and are manually scheduled.

From now on, raids will schedule themselves for the future when one kicks off. For example, if a raid were to start on January 1st at 8 AM and end on January 31st at 8 AM, we will look three months out from the end date and try to schedule the raid for that day. If we have another raid running at the time we want to schedule, we will try to either schedule it for one hour after the raid ends or add a month and see if we can schedule it then. Regardless, the raid will always be rescheduled for at least 3 months after it ends.

Raids can also run at the same time as other raids. For example, a raid could be scheduled for Surface and Labyrinth at the same time, but there will never be two Surface raids running at the same time because of how quests work.

Delusional Memories Has Been Scheduled

Delusional Memories will be back this year, starting May 4th, 2026 and running until August 4th, 2026. Both the Jester of Time and the Corrupted Bishop raid will return.

This event will repeat once per year, much like the Winter Event does.

New Class: Apothecary

Apothecary is a new class that can only be unlocked via the class rank system, which is where you level up classes to unlock other classes and equip and level their special abilities.

Apothecary is a class that tries to balance the concept of healing with the concept of damage. Their special attack, Plague Scourge, can steal up to 22% of your damage stat as health from the enemy, while dealing that same damage to them.

Your class skills might seem slightly weaker, but paired with other classes, you have a powerhouse healer and damage dealer.