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138 changes: 129 additions & 9 deletions templates/MP1/Game.xml
Original file line number Diff line number Diff line change
Expand Up @@ -833,7 +833,7 @@
</Element>
<Element>
<Key>0xB</Key>
<Value>UnknownState1</Value>
<Value>CloseIn</Value>
</Element>
<Element>
<Key>0xC</Key>
Expand All @@ -857,47 +857,59 @@
</Element>
<Element>
<Key>0x11</Key>
<Value>UnknownState2</Value>
<Value>DeactivateState</Value>
</Element>
<Element>
<Key>0x12</Key>
<Value>Play</Value>
</Element>
<Element>
<Key>0x13</Key>
<Value>UnknownState3</Value>
<Value>MassiveDeath</Value>
</Element>
<Element>
<Key>0x14</Key>
<Value>DeathRattle</Value>
</Element>
<Element>
<Key>0x15</Key>
<Value>UnknownState4</Value>
<Value>AboutToMassivelyDie</Value>
</Element>
<Element>
<Key>0x16</Key>
<Value>Damage</Value>
</Element>
<Element>
<Key>0x17</Key>
<Value>UnknownState5</Value>
<Value>InvulnDamage</Value>
</Element>
<Element>
<Key>0x18</Key>
<Value>UnknownState6</Value>
<Value>MassiveFrozenDeath</Value>
</Element>
<Element>
<Key>0x19</Key>
<Value>Modify</Value>
</Element>
<Element>
<Key>0x1A</Key>
<Value>ScanStart</Value>
</Element>
<Element>
<Key>0x1B</Key>
<Value>ScanProcessing</Value>
</Element>
<Element>
<Key>0x1C</Key>
<Value>ScanDone</Value>
</Element>
<Element>
<Key>0x1D</Key>
<Value>UnFrozen</Value>
</Element>
<Element>
<Key>0x1E</Key>
<Value>DFST</Value>
<Value>Default</Value>
</Element>
<Element>
<Key>0x1F</Key>
Expand All @@ -915,7 +927,7 @@
</Element>
<Element>
<Key>0x2</Key>
<Value>UnknownMessage1</Value>
<Value>Arrived</Value>
</Element>
<Element>
<Key>0x3</Key>
Expand Down Expand Up @@ -979,7 +991,7 @@
</Element>
<Element>
<Key>0x12</Key>
<Value>UnknownMessage2</Value>
<Value>UnknownMessage</Value>
</Element>
<Element>
<Key>0x13</Key>
Expand All @@ -993,5 +1005,113 @@
<Key>0x15</Key>
<Value>Alert</Value>
</Element>
<Element>
<Key>0x16</Key>
<Value>InternalMessage0</Value>
</Element>
<Element>
<Key>0x17</Key>
<Value>OnFloor</Value>
</Element>
<Element>
<Key>0x18</Key>
<Value>InternalMessage1</Value>
</Element>
<Element>
<Key>0x19</Key>
<Value>InternalMessage2</Value>
</Element>
<Element>
<Key>0x1A</Key>
<Value>Falling</Value>
</Element>
<Element>
<Key>0x1B</Key>
<Value>OnIceSurface</Value>
</Element>
<Element>
<Key>0x1C</Key>
<Value>OnMudSlowSurface</Value>
</Element>
<Element>
<Key>0x1D</Key>
<Value>OnNormalSurface</Value>
</Element>
<Element>
<Key>0x1E</Key>
<Value>Touched</Value>
</Element>
<Element>
<Key>0x1F</Key>
<Value>AddPlatformRider</Value>
</Element>
<Element>
<Key>0x20</Key>
<Value>LandOnNotFloor</Value>
</Element>
<Element>
<Key>0x21</Key>
<Value>Registered</Value>
</Element>
<Element>
<Key>0x22</Key>
<Value>Deleted</Value>
</Element>
<Element>
<Key>0x23</Key>
<Value>InitializedInArea</Value>
</Element>
<Element>
<Key>0x24</Key>
<Value>WorldInitialized</Value>
</Element>
<Element>
<Key>0x25</Key>
<Value>AddSplashInhabitant</Value>
</Element>
<Element>
<Key>0x26</Key>
<Value>UpdateSplashInhabitant</Value>
</Element>
<Element>
<Key>0x27</Key>
<Value>RemoveSplashInhabitant</Value>
</Element>
<Element>
<Key>0x28</Key>
<Value>Jumped</Value>
</Element>
<Element>
<Key>0x29</Key>
<Value>Damage</Value>
</Element>
<Element>
<Key>0x2A</Key>
<Value>InvulnDamage</Value>
</Element>
<Element>
<Key>0x2B</Key>
<Value>ProjectileCollide</Value>
</Element>
<Element>
<Key>0x2C</Key>
<Value>InSnakeWeed</Value>
</Element>
<Element>
<Key>0x2D</Key>
<Value>AddPhazonPoolInhabitant</Value>
</Element>
<Element>
<Key>0x2E</Key>
<Value>UpdatePhazonPoolInhabitant</Value>
</Element>
<Element>
<Key>0x2F</Key>
<Value>RemovePhazonPoolInhabitant</Value>
</Element>
<Element>
<Key>0x30</Key>
<Value>SuspendedMove</Value>
</Element>
</Messages>
</Game>
30 changes: 0 additions & 30 deletions templates/MP1/Misc/TweakGui.xml.rej

This file was deleted.

2 changes: 1 addition & 1 deletion templates/MP1/Script/AIJumpPoint.xml
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
<Name>Active</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 1</Name>
<Name>JumpApex</Name>
</Element>
</SubProperties>
</Properties>
Expand Down
12 changes: 6 additions & 6 deletions templates/MP1/Script/AIKeyframe.xml
Original file line number Diff line number Diff line change
Expand Up @@ -7,22 +7,22 @@
<Name>Name</Name>
</Element>
<Element Type="Int" ID="0x1">
<Name>Unknown 1</Name>
<Name>Animation ID</Name>
</Element>
<Element Type="Bool" ID="0x2">
<Name>Unknown 2</Name>
<Name>Looping</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>Unknown 3</Name>
<Name>Lifetime</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 4</Name>
<Name>Active</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Unknown 5</Name>
<Name>Fade Out</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 6</Name>
<Name>Playback Rate</Name>
</Element>
</SubProperties>
</Properties>
Expand Down
38 changes: 23 additions & 15 deletions templates/MP1/Script/Actor.xml
Original file line number Diff line number Diff line change
Expand Up @@ -16,21 +16,21 @@
<Name>Scale</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Unknown 1</Name>
<Name>CollisionBox</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>Scan Offset</Name>
<Name>CollisionOffset</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 2</Name>
<Name>Mass</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 3</Name>
<Name>Gravity</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
<Element Type="Asset" ID="0xA">
<Name>Model</Name>
<Name>StaticModel</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
Expand All @@ -40,37 +40,45 @@
</Element>
<Element Type="Struct" ID="0xC" Archetype="ActorParameters"/>
<Element Type="Bool" ID="0xD">
<Name>Auto-Play Animation</Name>
<Name>IsLoop</Name>
<Description>Enables auto-playing &amp; looping animation.</Description>
</Element>
<Element Type="Bool" ID="0xE">
<Name>Unknown 5</Name>
<Name>Immovable</Name>
<Description>Applies "Immovable" material type.</Description>
</Element>
<Element Type="Bool" ID="0xF">
<Name>Bounding Box Collision</Name>
<Name>IsSolid</Name>
<Description>Applies "Solid" material type, enabling bounding box collision.</Description>
</Element>
<Element Type="Bool" ID="0x10">
<Name>Unknown 7</Name>
<Name>IsCameraThrough</Name>
<Description>Applies "Camera Passthrough" material type.</Description>
</Element>
<Element Type="Bool" ID="0x11">
<Name>Active</Name>
</Element>
<Element Type="Int" ID="0x12">
<Name>Unknown 9</Name>
<Name>RenderTextureSet</Name>
<Description>Index of active material set.</Description>
</Element>
<Element Type="Float" ID="0x13">
<Name>Unknown 10</Name>
<Name>XRayAlpha</Name>
</Element>
<Element Type="Bool" ID="0x14">
<Name>Unknown 11</Name>
<Name>ThermalVisibleThroughGeometry</Name>
<Description>Disables depth testing in Thermal Visor, allowing it to render through other objects.</Description>
</Element>
<Element Type="Bool" ID="0x15">
<Name>Unknown 12</Name>
<Name>DrawsShadow</Name>
</Element>
<Element Type="Bool" ID="0x16">
<Name>Unknown 13</Name>
<Name>ScaleAnimation</Name>
<Description>Applies model scale to movement animation.</Description>
</Element>
<Element Type="Bool" ID="0x17">
<Name>Unknown 14</Name>
<Name>MaterialFlag54</Name>
<Description>Applies material type 54 (unknown).</Description>
</Element>
</SubProperties>
</Properties>
Expand Down
6 changes: 3 additions & 3 deletions templates/MP1/Script/ActorContraption.xml
Original file line number Diff line number Diff line change
Expand Up @@ -16,16 +16,16 @@
<Name>Scale</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>Collision Extent</Name>
<Name>CollisionBox</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>Collision/Scan Offset</Name>
<Name>CollisionOffset</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Mass</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Z Momentum</Name>
<Name>Gravity</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
Expand Down
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