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Clockwork slab fixes + UX improvements#14044

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PowerfulBacon wants to merge 7 commits intoBeeStation:masterfrom
PowerfulBacon:Fixes-clockcult-UI-confusion
Closed

Clockwork slab fixes + UX improvements#14044
PowerfulBacon wants to merge 7 commits intoBeeStation:masterfrom
PowerfulBacon:Fixes-clockcult-UI-confusion

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@PowerfulBacon
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About The Pull Request

  • Cleans up the code of clockwork slab spells.
  • Clockwork slab spells no longer permanently break the slab upon use.
  • The clockwork slab UI no longer remains usable when you switch to a different slab.
  • Implements unit testing for some clockcult attacks

Why It's Good For The Game

Clockcult is a fun, but rare gamemode. Its rarity means that it doesn't get a whole lot of testing so this is a quick update to ensure that it both works and will resist breaking in the future due to better testing.

Testing Photographs and Procedure

slab_UI.mp4
hateful_menacles.mp4
clockcult_3.mp4

Changelog

🆑
fix: Fixes clockwork slab UI remaining open even after dropped.
fix: Fixes clockwork slab spells only being usable once.
/:cl:

@PowerfulBacon PowerfulBacon marked this pull request as ready for review January 25, 2026 11:15
@mrmanlikesbt
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cough cough #12672

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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