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67 changes: 67 additions & 0 deletions lua/cfc_random_spawn/configs/gm_echocity_circuit_v1.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,67 @@
CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_echocity_circuit_v1"] = {
spawnpoints = {
{ spawnPos = Vector( 7030, -470, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 5992, -462, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 6044, -659, 512 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 5050, 1484, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 4976, -466, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 4610, 1508, 1024 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 4142, 1481, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 4054, 1403, -512 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 4046, 2114, -97 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 4010, 453, -512 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 4015, 1989, -216 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 4062, -517, -512 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 4054, 2774, -512 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( 3936, -456, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 4039, 3462, -512 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 4074, -1414, -512 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 4063, 4241, -512 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 4026, -2558, -512 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( 3103, 3034, -10 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 2914, -443, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 4050, 5189, -256 ), spawnAngle = Angle( 0, -146, 0 ) },
{ spawnPos = Vector( 2578, 4104, 512 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( 3004, 5191, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 1894, -456, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 1123, 455, -512 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 1069, 1547, -512 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 977, 1476, 136 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( 2044, 5185, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 2561, 5986, -256 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 1056, 2502, -512 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 1062, -518, -512 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 991, 2594, -512 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 1118, -1406, -512 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( 854, -445, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 1493, 4638, -12 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 1089, 5176, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 1533, 5990, -256 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 129, 2601, -512 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -150, -452, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -575, 2585, -505 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 591, 6008, -256 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 45, 5163, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -53, 5440, -256 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -68, 5827, -256 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -724, 5417, -256 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( -719, 5833, -256 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( -1082, 5176, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -1084, 6104, -256 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -1600, 5998, -256 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -2565, 5981, -256 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -3582, 5970, -256 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 8085, 1462, 0 ), spawnAngle = Angle( 0, -146, 0 ) },
{ spawnPos = Vector( 2092, 499, 384 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -3601, 8176, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -2528, 8159, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -1545, 8173, -256 ), spawnAngle = Angle( 0, -112, 0 ) },
{ spawnPos = Vector( -2502, 8704, -256 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 73, 8705, -256 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 1010, 8164, -256 ), spawnAngle = Angle( 0, -124, 0 ) },
{ spawnPos = Vector( 2511, 8156, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 1490, 8128, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -26, 8142, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -1073, 8173, -256 ), spawnAngle = Angle( 0, -90, 0 ) },
},
}