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Bump gdxVersion from 1.14.0 to 1.14.1#142

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Bumps gdxVersion from 1.14.0 to 1.14.1.
Updates com.badlogicgames.gdx:gdx-backend-lwjgl3 from 1.14.0 to 1.14.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-lwjgl3's releases.

1.14.1 Release

Our first release in 2026 brings plenty of bug fixes and new features. Check out our blog post on version 1.14.1 here!

Full Changelog: libgdx/libgdx@1.14.0...1.14.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-backend-lwjgl3's changelog.

[1.14.2]

  • [BREAKING CHANGE] Revert InputMultiplexer and set addAll return types that were breaking changes in 1.14.1. #7805
  • Fixed stuck over state when ClickListener is cancelled.
  • Added ShewchukExactPredicates, for floating-error resistant orient2d/incircle/orient3d/insphere tests
  • Improved DelaunayTriangulator to handle all non-degenerate inputs using ShewchukExactPredicates
  • Improved performance of DelaunayTriangulator by ~2x on regular inputs

[1.14.1]

  • [BREAKING CHANGE] iOS: Removed IOSAudio#willTerminate to be replaced by new Audio#dispose.
  • [BREAKING CHANGE] API: The open/closeTextInputField API has undergone a bigger rewrite: - A NativeInputCloseCallback has been added, which can be passed over the NativeInputConfiguration#setCloseCallback. This will be called on the main thread, once the closing of the native input field is processed. See the javadoc for more information. - The API will no longer send "ENTER" events automatically on close actions. This can be now done in the close callback by the user. - NativeInputConfiguration#maxTextLength is not nullable anymore. "-1" should be used for unset. - TextInputWrapper#setText/setPosition have been removed and replaced with writeResults - TextInputWrapper#shouldClose has been removed and should now be handled over the close callback
  • [BREAKING CHANGE] API: TextField.OnscreenKeyboard has been refactored. OnscreenKeyboard#show(boolean) has been split of in OnscreenKeyboard#show(TextField) and OnscreenKeyboard#close().
  • [BREAKING CHANGE] API: TextField.next has changed return type. Overrides might need rewriting.
  • [BREAKING CHANGE] API: Json#ignoreUnknownField() parameters changed to provide more information. Use object.getClass() and value.name for the old values.
  • API Addition: Input#KeyboardHeightObserver was extended by onKeyboardShow and onKeyboardHide. See javadocs for more info.
  • API Addition: Input#isTextInputFieldOpened has been added, to check, whether an InputField opened by openTextInputField is open
  • API Addition: Added support for the native input API in scene2d. It can be enabled via TextField#DEFAULT_ONSCREEN_KEYBOARD = new NativeOnscreenKeyboard() on startup. This only affects mobile platforms.
  • API Addition: Added multiple NativeInput exclusive options to TextField - setAutocompleteOptions will set a list of autocomplete options to the user on mobile - setKeyboardType will set the keyboard type shown to users - preventAutoCorrection will disable auto correct for the textfield
  • Android: The KeyboardHeightObserver will not report duplicate events anymore
  • Android: The KeyboardHeightObserver will now only consider systemBars, ime, displayCutout, mandatorySystemGestures for insets.
  • Android: Added missing soundId based API implementations to AsynchronousSound.
  • Android: Fixed possible app crashes on back button/gesture (see #7775).
  • API Change: ObjectSet, IntSet, OrderedSet addAll methods return boolean.
  • API Addition: Added LongSet.
  • iOS: Update to MobiVM 2.3.24
  • API Addition: Added scene2d.ui ScrollPane#smoothScroll() to control smooth scroll speed.
  • API Addition: Added Justify text options to GlyphLayout (#7609)
  • GeometryUtils fixes and improvements.
  • API Addition: IdentitySet
  • API Addition: Add option to load a standalone tileset file
  • API Fix: Fix NPE in AndroidDaydream#onConfigurationChanged
  • API Change: Use IdentityMap for skin resources
  • API Change: Enforce cursor/selectionStart invariants on text change in TextField
  • API Fix: Calculate cachedOrientation on startup
  • API Fix: Don't set Android LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES cutout mode on Android 35+
  • API Fix: Fix NPE in AndroidGraphics#updateSafeAreaInsets
  • API Fix: Fix TextField and TextArea cursor drift and unreachable logic on event cancellation
  • API Fix: Fix TextField and TextArea undo do not fire ChangeEvent
  • API Addition: Add Justify text option to Label
  • API Fix: Prevent delta time from being negative
  • API Fix: Json can't read back CharArray in some cases.
  • API Change: Make some ModelBuilder-related fields protected
  • API Addition: Introduce separate Lwjgl3ApplicationConfiguration#setRGBABits, #setDepthBits, #setStencilBits and #setSamples

... (truncated)

Commits
  • 284898b Modified the code to add the possibility to load a standalone tileset file. S...
  • 5ed3073 ScrollPane javadoc.
  • d4bfd6c AndroidDaydream input null check (#6906)
  • fa31929 Javadoc typos.
  • 05c50ff Use IdentityMap for skin resources. (#7792)
  • 87101b9 TextField, enforce cursor/selectionStart invariants on text change. (#7790)
  • 3911ddf Add IdentitySet (#7788)
  • 23c0f71 Json#ignoreUnknownField() parameters changed to provide more information (#7787)
  • 1f49fc1 fix(android): Calculate cachedOrientation on startup (#7743)
  • 9fc725a Android and iOS versions maintenance (#7776)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx-backend-android from 1.14.0 to 1.14.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-android's releases.

1.14.1 Release

Our first release in 2026 brings plenty of bug fixes and new features. Check out our blog post on version 1.14.1 here!

Full Changelog: libgdx/libgdx@1.14.0...1.14.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-backend-android's changelog.

[1.14.2]

  • [BREAKING CHANGE] Revert InputMultiplexer and set addAll return types that were breaking changes in 1.14.1. #7805
  • Fixed stuck over state when ClickListener is cancelled.
  • Added ShewchukExactPredicates, for floating-error resistant orient2d/incircle/orient3d/insphere tests
  • Improved DelaunayTriangulator to handle all non-degenerate inputs using ShewchukExactPredicates
  • Improved performance of DelaunayTriangulator by ~2x on regular inputs

[1.14.1]

  • [BREAKING CHANGE] iOS: Removed IOSAudio#willTerminate to be replaced by new Audio#dispose.
  • [BREAKING CHANGE] API: The open/closeTextInputField API has undergone a bigger rewrite: - A NativeInputCloseCallback has been added, which can be passed over the NativeInputConfiguration#setCloseCallback. This will be called on the main thread, once the closing of the native input field is processed. See the javadoc for more information. - The API will no longer send "ENTER" events automatically on close actions. This can be now done in the close callback by the user. - NativeInputConfiguration#maxTextLength is not nullable anymore. "-1" should be used for unset. - TextInputWrapper#setText/setPosition have been removed and replaced with writeResults - TextInputWrapper#shouldClose has been removed and should now be handled over the close callback
  • [BREAKING CHANGE] API: TextField.OnscreenKeyboard has been refactored. OnscreenKeyboard#show(boolean) has been split of in OnscreenKeyboard#show(TextField) and OnscreenKeyboard#close().
  • [BREAKING CHANGE] API: TextField.next has changed return type. Overrides might need rewriting.
  • [BREAKING CHANGE] API: Json#ignoreUnknownField() parameters changed to provide more information. Use object.getClass() and value.name for the old values.
  • API Addition: Input#KeyboardHeightObserver was extended by onKeyboardShow and onKeyboardHide. See javadocs for more info.
  • API Addition: Input#isTextInputFieldOpened has been added, to check, whether an InputField opened by openTextInputField is open
  • API Addition: Added support for the native input API in scene2d. It can be enabled via TextField#DEFAULT_ONSCREEN_KEYBOARD = new NativeOnscreenKeyboard() on startup. This only affects mobile platforms.
  • API Addition: Added multiple NativeInput exclusive options to TextField - setAutocompleteOptions will set a list of autocomplete options to the user on mobile - setKeyboardType will set the keyboard type shown to users - preventAutoCorrection will disable auto correct for the textfield
  • Android: The KeyboardHeightObserver will not report duplicate events anymore
  • Android: The KeyboardHeightObserver will now only consider systemBars, ime, displayCutout, mandatorySystemGestures for insets.
  • Android: Added missing soundId based API implementations to AsynchronousSound.
  • Android: Fixed possible app crashes on back button/gesture (see #7775).
  • API Change: ObjectSet, IntSet, OrderedSet addAll methods return boolean.
  • API Addition: Added LongSet.
  • iOS: Update to MobiVM 2.3.24
  • API Addition: Added scene2d.ui ScrollPane#smoothScroll() to control smooth scroll speed.
  • API Addition: Added Justify text options to GlyphLayout (#7609)
  • GeometryUtils fixes and improvements.
  • API Addition: IdentitySet
  • API Addition: Add option to load a standalone tileset file
  • API Fix: Fix NPE in AndroidDaydream#onConfigurationChanged
  • API Change: Use IdentityMap for skin resources
  • API Change: Enforce cursor/selectionStart invariants on text change in TextField
  • API Fix: Calculate cachedOrientation on startup
  • API Fix: Don't set Android LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES cutout mode on Android 35+
  • API Fix: Fix NPE in AndroidGraphics#updateSafeAreaInsets
  • API Fix: Fix TextField and TextArea cursor drift and unreachable logic on event cancellation
  • API Fix: Fix TextField and TextArea undo do not fire ChangeEvent
  • API Addition: Add Justify text option to Label
  • API Fix: Prevent delta time from being negative
  • API Fix: Json can't read back CharArray in some cases.
  • API Change: Make some ModelBuilder-related fields protected
  • API Addition: Introduce separate Lwjgl3ApplicationConfiguration#setRGBABits, #setDepthBits, #setStencilBits and #setSamples

... (truncated)

Commits
  • 284898b Modified the code to add the possibility to load a standalone tileset file. S...
  • 5ed3073 ScrollPane javadoc.
  • d4bfd6c AndroidDaydream input null check (#6906)
  • fa31929 Javadoc typos.
  • 05c50ff Use IdentityMap for skin resources. (#7792)
  • 87101b9 TextField, enforce cursor/selectionStart invariants on text change. (#7790)
  • 3911ddf Add IdentitySet (#7788)
  • 23c0f71 Json#ignoreUnknownField() parameters changed to provide more information (#7787)
  • 1f49fc1 fix(android): Calculate cachedOrientation on startup (#7743)
  • 9fc725a Android and iOS versions maintenance (#7776)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx-backend-gwt from 1.14.0 to 1.14.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-gwt's releases.

1.14.1 Release

Our first release in 2026 brings plenty of bug fixes and new features. Check out our blog post on version 1.14.1 here!

Full Changelog: libgdx/libgdx@1.14.0...1.14.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-backend-gwt's changelog.

[1.14.2]

  • [BREAKING CHANGE] Revert InputMultiplexer and set addAll return types that were breaking changes in 1.14.1. #7805
  • Fixed stuck over state when ClickListener is cancelled.
  • Added ShewchukExactPredicates, for floating-error resistant orient2d/incircle/orient3d/insphere tests
  • Improved DelaunayTriangulator to handle all non-degenerate inputs using ShewchukExactPredicates
  • Improved performance of DelaunayTriangulator by ~2x on regular inputs

[1.14.1]

  • [BREAKING CHANGE] iOS: Removed IOSAudio#willTerminate to be replaced by new Audio#dispose.
  • [BREAKING CHANGE] API: The open/closeTextInputField API has undergone a bigger rewrite: - A NativeInputCloseCallback has been added, which can be passed over the NativeInputConfiguration#setCloseCallback. This will be called on the main thread, once the closing of the native input field is processed. See the javadoc for more information. - The API will no longer send "ENTER" events automatically on close actions. This can be now done in the close callback by the user. - NativeInputConfiguration#maxTextLength is not nullable anymore. "-1" should be used for unset. - TextInputWrapper#setText/setPosition have been removed and replaced with writeResults - TextInputWrapper#shouldClose has been removed and should now be handled over the close callback
  • [BREAKING CHANGE] API: TextField.OnscreenKeyboard has been refactored. OnscreenKeyboard#show(boolean) has been split of in OnscreenKeyboard#show(TextField) and OnscreenKeyboard#close().
  • [BREAKING CHANGE] API: TextField.next has changed return type. Overrides might need rewriting.
  • [BREAKING CHANGE] API: Json#ignoreUnknownField() parameters changed to provide more information. Use object.getClass() and value.name for the old values.
  • API Addition: Input#KeyboardHeightObserver was extended by onKeyboardShow and onKeyboardHide. See javadocs for more info.
  • API Addition: Input#isTextInputFieldOpened has been added, to check, whether an InputField opened by openTextInputField is open
  • API Addition: Added support for the native input API in scene2d. It can be enabled via TextField#DEFAULT_ONSCREEN_KEYBOARD = new NativeOnscreenKeyboard() on startup. This only affects mobile platforms.
  • API Addition: Added multiple NativeInput exclusive options to TextField - setAutocompleteOptions will set a list of autocomplete options to the user on mobile - setKeyboardType will set the keyboard type shown to users - preventAutoCorrection will disable auto correct for the textfield
  • Android: The KeyboardHeightObserver will not report duplicate events anymore
  • Android: The KeyboardHeightObserver will now only consider systemBars, ime, displayCutout, mandatorySystemGestures for insets.
  • Android: Added missing soundId based API implementations to AsynchronousSound.
  • Android: Fixed possible app crashes on back button/gesture (see #7775).
  • API Change: ObjectSet, IntSet, OrderedSet addAll methods return boolean.
  • API Addition: Added LongSet.
  • iOS: Update to MobiVM 2.3.24
  • API Addition: Added scene2d.ui ScrollPane#smoothScroll() to control smooth scroll speed.
  • API Addition: Added Justify text options to GlyphLayout (#7609)
  • GeometryUtils fixes and improvements.
  • API Addition: IdentitySet
  • API Addition: Add option to load a standalone tileset file
  • API Fix: Fix NPE in AndroidDaydream#onConfigurationChanged
  • API Change: Use IdentityMap for skin resources
  • API Change: Enforce cursor/selectionStart invariants on text change in TextField
  • API Fix: Calculate cachedOrientation on startup
  • API Fix: Don't set Android LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES cutout mode on Android 35+
  • API Fix: Fix NPE in AndroidGraphics#updateSafeAreaInsets
  • API Fix: Fix TextField and TextArea cursor drift and unreachable logic on event cancellation
  • API Fix: Fix TextField and TextArea undo do not fire ChangeEvent
  • API Addition: Add Justify text option to Label
  • API Fix: Prevent delta time from being negative
  • API Fix: Json can't read back CharArray in some cases.
  • API Change: Make some ModelBuilder-related fields protected
  • API Addition: Introduce separate Lwjgl3ApplicationConfiguration#setRGBABits, #setDepthBits, #setStencilBits and #setSamples

... (truncated)

Commits
  • 284898b Modified the code to add the possibility to load a standalone tileset file. S...
  • 5ed3073 ScrollPane javadoc.
  • d4bfd6c AndroidDaydream input null check (#6906)
  • fa31929 Javadoc typos.
  • 05c50ff Use IdentityMap for skin resources. (#7792)
  • 87101b9 TextField, enforce cursor/selectionStart invariants on text change. (#7790)
  • 3911ddf Add IdentitySet (#7788)
  • 23c0f71 Json#ignoreUnknownField() parameters changed to provide more information (#7787)
  • 1f49fc1 fix(android): Calculate cachedOrientation on startup (#7743)
  • 9fc725a Android and iOS versions maintenance (#7776)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx from 1.14.0 to 1.14.1

Release notes

Sourced from com.badlogicgames.gdx:gdx's releases.

1.14.1 Release

Our first release in 2026 brings plenty of bug fixes and new features. Check out our blog post on version 1.14.1 here!

Full Changelog: libgdx/libgdx@1.14.0...1.14.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx's changelog.

[1.14.2]

  • [BREAKING CHANGE] Revert InputMultiplexer and set addAll return types that were breaking changes in 1.14.1. #7805
  • Fixed stuck over state when ClickListener is cancelled.
  • Added ShewchukExactPredicates, for floating-error resistant orient2d/incircle/orient3d/insphere tests
  • Improved DelaunayTriangulator to handle all non-degenerate inputs using ShewchukExactPredicates
  • Improved performance of DelaunayTriangulator by ~2x on regular inputs

[1.14.1]

  • [BREAKING CHANGE] iOS: Removed IOSAudio#willTerminate to be replaced by new Audio#dispose.
  • [BREAKING CHANGE] API: The open/closeTextInputField API has undergone a bigger rewrite: - A NativeInputCloseCallback has been added, which can be passed over the NativeInputConfiguration#setCloseCallback. This will be called on the main thread, once the closing of the native input field is processed. See the javadoc for more information. - The API will no longer send "ENTER" events automatically on close actions. This can be now done in the close callback by the user. - NativeInputConfiguration#maxTextLength is not nullable anymore. "-1" should be used for unset. - TextInputWrapper#setText/setPosition have been removed and replaced with writeResults - TextInputWrapper#shouldClose has been removed and should now be handled over the close callback
  • [BREAKING CHANGE] API: TextField.OnscreenKeyboard has been refactored. OnscreenKeyboard#show(boolean) has been split of in OnscreenKeyboard#show(TextField) and OnscreenKeyboard#close().
  • [BREAKING CHANGE] API: TextField.next has changed return type. Overrides might need rewriting.
  • [BREAKING CHANGE] API: Json#ignoreUnknownField() parameters changed to provide more information. Use object.getClass() and value.name for the old values.
  • API Addition: Input#KeyboardHeightObserver was extended by onKeyboardShow and onKeyboardHide. See javadocs for more info.
  • API Addition: Input#isTextInputFieldOpened has been added, to check, whether an InputField opened by openTextInputField is open
  • API Addition: Added support for the native input API in scene2d. It can be enabled via TextField#DEFAULT_ONSCREEN_KEYBOARD = new NativeOnscreenKeyboard() on startup. This only affects mobile platforms.
  • API Addition: Added multiple NativeInput exclusive options to TextField - setAutocompleteOptions will set a list of autocomplete options to the user on mobile - setKeyboardType will set the keyboard type shown to users - preventAutoCorrection will disable auto correct for the textfield
  • Android: The KeyboardHeightObserver will not report duplicate events anymore
  • Android: The KeyboardHeightObserver will now only consider systemBars, ime, displayCutout, mandatorySystemGestures for insets.
  • Android: Added missing soundId based API implementations to AsynchronousSound.
  • Android: Fixed possible app crashes on back button/gesture (see #7775).
  • API Change: ObjectSet, IntSet, OrderedSet addAll methods return boolean.
  • API Addition: Added LongSet.
  • iOS: Update to MobiVM 2.3.24
  • API Addition: Added scene2d.ui ScrollPane#smoothScroll() to control smooth scroll speed.
  • API Addition: Added Justify text options to GlyphLayout (#7609)
  • GeometryUtils fixes and improvements.
  • API Addition: IdentitySet
  • API Addition: Add option to load a standalone tileset file
  • API Fix: Fix NPE in AndroidDaydream#onConfigurationChanged
  • API C...

    Description has been truncated

Bumps `gdxVersion` from 1.14.0 to 1.14.1.

Updates `com.badlogicgames.gdx:gdx-backend-lwjgl3` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-backend-android` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-backend-gwt` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

---
updated-dependencies:
- dependency-name: com.badlogicgames.gdx:gdx-backend-lwjgl3
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
- dependency-name: com.badlogicgames.gdx:gdx-backend-android
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
- dependency-name: com.badlogicgames.gdx:gdx-backend-gwt
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
- dependency-name: com.badlogicgames.gdx:gdx
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

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@dependabot dependabot Bot added dependencies Pull requests that update a dependency file java Pull requests that update java code labels Jun 3, 2026
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