Have LUT be read bottom-up, and modify the 2x2 LUTs to match true geometry #300
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As title says.
EDIT: Here's the talk where I went over the issues seen. If anyone missed it and would like a more detailed explanation, let me know and we can chat.
EDIT: I'm adding everyone think might have any familiarity with the LUTs. No need to actually review if this isn't within your purview.
To reflect the y-axis in the LUT, I used the following code:
Flipping for FSD shouldn't be necessary.
The optical channel mapping will have to be remapped in flow.