feat: optimize dither backgrounds #332
Merged
+148
β89
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Improve Dither Performance - (25 FPS β 60+ FPS)
Changes
Reduced FBM Octaves
π§ Cuts number of
cnoise()
calls in half β big shader win.Simplified
pattern()
FunctionReduced expensive nested FBM calls.
Memoized
waveColor
uniformReplaced
useState
withuseRef
formousePos
Prevents re-renders per second on pointer move.
Uniform Sync Optimization in
useFrame
Avoids redundant uniform updates β leaner frame loop.
DX
setState()
rerenders