Fix NPC damage condition#246
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There is a chance that the
OnDamage()method can be called twice (or more). For example, in theCombatNpccomponent this may cause a repeat call ofSpeech.Say()andDie()methods. So, I added an early return condition if NPC's health is below 1.The
Playercomponent is already does this inOnDamage()method:I think that
Healthshould ideally be a separate component to avoid repetitive code. Like this one, which I've implemented here.