Skip to content

Releases: FrontierMods/Armory

v0.3: QOL development migration

Choose a tag to compare

@Hyperseeker Hyperseeker released this 01 Jul 22:37

This release reworks the underlying infrastructure of the mod to use our own .devtools modding toolkit. As such, this release is light on content; most of the changes are quality-of-life updates to the development process that aim to reduce cross-version drift and make the mod even easier to maintain.

This release supports the the 0.I stable release. Make sure to also use the latest version of Core.

Significant effort went into supporting backwards compatibility between v0.2 and this version. Still, exercise reasonable caution when upgrading: backup your save first, then try loading with v0.3. Please report any issues with migrations between v0.2 and this version.

Highlights:

  • Mod migrated to .devtools. .devtools is a custom-built TypeScript toolkit that allows us to make developing mods for DDA much easier. In particular, its Autodoc plugin and transformers allow us to significantly reduce manual data entry, and calculate many values (like weights, volumes, and pocket stats) from an existing object's data or a formula. This release is a proof-of-concept for both the toolkit and the viability of making modding for this data-heavy game easier.
    • One part of the reason this is exciting is: we get to play with real values without hardcoding or re-calculating them on every release or item change. Since .devtools builds mods off of the current version of the game (whichever version that is), the built mod will always remain accurate to the values of base-game items it references. This eliminates as much of per-release drift as possible (assuming you build your mod for each release you want to support).
    • Another exciting part is the sheer trim we're able to apply to the amount of JSON we write. Source files for .devtools mods can be JSON or JSON5; we choose authoring in JSON5 because it's much more convenient. (Output, i.e. what the game sees, is always JSON.) This, plus the various transformers we're able to apply to mods, means a lot less manual data entry, and therefore more time to work on the contents of the mod, rather than its formatting or file structure. For example: patch-based changes to objects mean we can surgically apply only the changes we need, instead of hardcoding lists, names, or quantities; while writing a patch under .devtools may seem more complex than writing the desired output by hand, in the long term patches mean less headache for any cadence of releases.
  • Tactical gloves, now in your wasteland. Though this release is light on content, we've managed to sneak in one positive change: tactical gloves. They're novel, possibly broken, and might not even spawn properly yet.

Notes:

  • While content changes were intentionally-minimal, some changes to professions and their spawns may or may not have occurred. If they did, it happened due to challenges in cross-referencing old, hardcoded overrides of professions' items with the new, patch-based approach. Please report any significant drift between v0.2 and v0.3 in this respect. Providing grounded and reasonable outfits to professions remains a goal of Armory.

If you like Armory and/or any other Frontier mods, you could donate to support their development. I don't ask this idly: I've been out of work over the last year, and while I'm able to scrounge up the resources each month, this comes at a cost of a lot of time and energy due to stress and ADHD.

As such, I would appreciate any donation you can make. I need to make €679 for the rent, and I'd also like to make another €200 for food until the next rent payment. You can donate one-time via popular services (Ko-Fi, Buy Me a Coffee) or cryptocurrency (BTC, ETH). The links are all in DONATE.md in the Core repo.

To make it a little more exciting for you, I've introducer the Ladder of Benefits™: a set of donation tiers, where you can add something to any of the mods under the Frontier Mods umbrella if you donate a certain amount. This, too, is well-described in the donation document.


I hope you enjoy this release of Armory! Feel free to contact me, leave an issue, or post to the release's discussion page if you have bug reports, suggestions, or notes about the contents of v0.3.

v0.2: plate carriers, plates, modular chest rigs

Choose a tag to compare

@Hyperseeker Hyperseeker released this 05 Apr 23:07

This release overhauls plate carriers and ballistic plates, and makes chest rigs modular. As is expected of Armory, each item has been modelled after a real counterpart.

Note that this version is now aiming to support the 0.H stable release, and will not work on 0.G. Make sure to also use the latest version of Core.

Also note that due to the significant restructuring of the mod's contents, as well as the fact that the base game's migration system is limited, this release introduces breaking changes and will not be compatible with saves made while using Armory v0.1.

Highlights:

  • Plate carriers (called ballistic vests in the base game) have been overhauled. They now feature dimensions based on their real counterparts, offer the correct amount of PALS slots (where applicable), and provide realistic protection. In addition to that, most of the new carriers are modular to some degree outside of the MOLLE system. Most models require cummerbunds (side straps meant to fit the carrier to your body) to be worn, and will be heavily-encumbering without them; many cummerbunds feature their own PALS webbing, allowing attachment of extra pouches. Additionally, some carriers allow attaching a set of shoulder straps, which reduce the encumbrance of the carrier slightly. This feature is meant to be further elaborated upon in the future releases, with both unique and generic attachments to customize your tactical outfits.
  • Plate carriers now offer a proficiency. Wearing a plate carrier for extended periods of time now provide experience for a proficiency that, when learned, improves the encumbrance of the plate carrier you wear, as well as its protective qualities. This proficiency is meant to display your character's understanding of the proper fit of the plate carrier, which becomes ineffective if not well-adjusted to one's body. Military and adjacent professions start with the proficiency, but any character can earn it through experience.
  • Chest rigs have been modularized. Now, instead of a single item, most chest rigs are a combination of a harness and a chassis. The latter is the "pockets" of the rig, while the former is what the rig is worn with. Harnesses differ in physical dimensions as well as encumbrance values, which chassis provide functionality, each in its own way. This allows you to better fit your loadout for the next mission. Just like with plate carrier modularity, this will be expanded upon going forward.
  • New types of Velcro pouches have been added. These pouches can be attached to any plate carrier that has a Velcro surface for cummerbunds, as well as to those chest rig chassis that can be reattached. (Such chassis have their own Velcro surface underneath the pockets, which is part of the mechanism of their attaching to plate carriers.) These pouches include:
    • Side pouches, also called "wing pouches" or "side wings". These allow carrying a little extra on the side of your carrier (underneath the cummerbund) or your rig: two extra magazines for your rifle, a two-way radio, or one single-slot MOLLE pouch.
    • Hanging pouches. These reside under your carrier or rig, usually providing a good amount of space for non-essential carriables in exchange for only a modest encumbrance penalty.
    • Extra pouches (name tentative). These pouches sit somewhere on the Velcro surface but underneath the attached placard, providing carry options for in-field equipment (such as compact knives).
    • EUD bridges. These sit further up the chest of the wearer, providing a slot for an End User Device holder; those are often smartphones equipped with field maps and communication software, for coordination on the battlefield. The same slot is also used for non-EUD bridges that provide an extra PALS slot.

If you like Armory and/or any other Frontier mods, you could donate to support their development. I don't ask this idly: I've been out of work over the last year, and while I'm able to scrounge up the resources each month, this comes at a cost of a lot of time and energy due to stress and ADHD.

As such, I would appreciate any donation you can make. I need to make €679 for the rent, and I'd also like to make another €200 for food until the next rent payment. You can donate one-time via popular services (Ko-Fi, Buy Me a Coffee) or cryptocurrency (BTC, ETH). The links are all in DONATE.md in the Core repo.

To make it a little more exciting for you, I've introducer the Ladder of Benefits™: a set of donation tiers, where you can add something to any of the mods under the Frontier Mods umbrella if you donate a certain amount. This, too, is well-described in the donation document.


I hope you enjoy this release of Armory! Feel free to contact me, leave an issue, or post to the release's discussion page if you have bug reports, suggestions, or notes about the contents of v0.2.

v0.2-rc3: plate carriers, plates, modular chest rigs

Choose a tag to compare

@Hyperseeker Hyperseeker released this 08 Sep 19:32

This is a release candidate. As such, it is not meant to be a complete release and may contain bugs. Player discretion is advised.

This release overhauls plate carriers and ballistic plates, and makes chest rigs modular. As is expected of Armory, each item has been modelled after a real counterpart.

Note that this version is now aiming to support the upcoming 0.H stable release, and will not work on 0.G. Make sure to also use the latest version of Core for 0.H.

Also note that due to the significant restructuring of the mod's contents, as well as the fact that the base game's migration system is limited, this release introduces breaking changes and will not be compatible with saves made while using Armory v0.1.

Highlights of this release candidate:

  • Adjusted LPSPC spawns: added missing shoulder pad spawns and admin-pouch loadout
  • Nerf breaching tool holder: now requires 3 PALS slots, can only take in tools up to 1.5 L in volume, and incur a massive encumbrance penalty
    • In the future, this item will be overhauled as a back pouch, for carrying on the back of one's plate carrier, with its stats adjusted towards more-realistic values than they are now
  • Removed PALS capacity of the EUD admin pouch: it was incorrectly spawning as a MOLLE pouch, when an intended slot for it was sitting empty
    • This is, hopefully, a temporary fix that should be removed before v1.0

If you like Armory and/or any other Frontier mods, you could donate to support their development. I don't ask this idly: I've been out of work over the last year, and while I'm able to scrounge up the resources each month, this comes at a cost of a lot of time and energy due to stress and ADHD.

As such, I would appreciate any donation you can make. I need to make €679 for the rent, and I'd also like to make another €200 for food until the next rent payment. You can donate one-time via popular services (Ko-Fi, Buy Me a Coffee) or cryptocurrency (BTC, ETH). The links are all in DONATE.md in the Core repo.

To make it a little more exciting for you, I've introducer the Ladder of Benefits™: a set of donation tiers, where you can add something to any of the mods under the Frontier Mods umbrella if you donate a certain amount. This, too, is well-described in the donation document.


I hope you enjoy this release of Armory! Feel free to contact me, leave an issue, or post to the release's discussion page if you have bug reports, suggestions, or notes about the contents of v0.2.

v0.2-rc2: plate carriers, plates, modular chest rigs

Choose a tag to compare

@Hyperseeker Hyperseeker released this 07 Sep 18:11

This is a release candidate. As such, it is not meant to be a complete release and may contain bugs. Player discretion is advised.

This release overhauls plate carriers and ballistic plates, and makes chest rigs modular. As is expected of Armory, each item has been modelled after a real counterpart.

Note that this version is now aiming to support the upcoming 0.H stable release, and will not work on 0.G. Make sure to also use the latest version of Core for 0.H.

Also note that due to the significant restructuring of the mod's contents, as well as the fact that the base game's migration system is limited, this release introduces breaking changes and will not be compatible with saves made while using Armory v0.1.

Highlights of this release candidate:

  • Spawns have been adjusted:
    • rare MOLLE pouches have had their spawn frequency reduced
    • plate carriers now spawn with cummerbunds by default
    • chest rigs consistently spawn with harnesses
  • All chest rigs have been rebalanced. Their encumbrances have been significantly reduced, and now rest over a more-adequate median point relative to other similar base-game items. Embedded pockets (those which are sewn into the rig by default, such as magazine pockets) provide much less encumbrance compared to detachable pouches, which should encourage players to use them when they're available. Additionally, chassis are now considered ablative: they can take damage when worn inside a harness, and they show up among worn items in the inventory, making reviewing and managing your item placement easier.
  • Additional balancing:
    • tactical gear added by Armory now has adequate warmth values
    • plate carriers' volume encumbrance modifier have been adjusted towards realistic values
    • hard ballistic plates have had their encumbrance values reduced slightly, making them more-viable
    • harnesses have been further adjusted in their performance, removing remnant encumbrance penalties while differentiating the existing harnesses' stats, making chest rigs in different combinations viable

If you like Armory and/or any other Frontier mods, you could donate to support their development. I don't ask this idly: I've been out of work over the last year, and while I'm able to scrounge up the resources each month, this comes at a cost of a lot of time and energy due to stress and ADHD.

As such, I would appreciate any donation you can make. I need to make €679 for the rent, and I'd also like to make another €200 for food until the next rent payment. You can donate one-time via popular services (Ko-Fi, Buy Me a Coffee) or cryptocurrency (BTC, ETH). The links are all in DONATE.md in the Core repo.

To make it a little more exciting for you, I've introducer the Ladder of Benefits™: a set of donation tiers, where you can add something to any of the mods under the Frontier Mods umbrella if you donate a certain amount. This, too, is well-described in the donation document.


I hope you enjoy this release of Armory! Feel free to contact me, leave an issue, or post to the release's discussion page if you have bug reports, suggestions, or notes about the contents of v0.2.

v0.2-rc1: plate carriers, plates, modular chest rigs

Choose a tag to compare

@Hyperseeker Hyperseeker released this 19 Aug 17:20

This is a release candidate. As such, it is not meant to be a complete release and may contain bugs. Player discretion is advised.

This release overhauls plate carriers and ballistic plates, and makes chest rigs modular. As is expected of Armory, each item has been modelled after a real counterpart.

Note that this version is now aiming to support the upcoming 0.H stable release, and will not work on 0.G. Make sure to also use the latest version of Core for 0.H.

Also note that due to the significant restructuring of the mod's contents, as well as the fact that the base game's migration system is limited, this release introduces breaking changes and will not be compatible with saves made while using Armory v0.1.

Highlights:

  • Plate carriers (called ballistic vests in the base game) have been overhauled. They now feature dimensions based on their real counterparts, offer the correct amount of PALS slots (where applicable), and provide realistic protection. In addition to that, most of the new carriers are modular to some degree outside of the MOLLE system. Most models require cummerbunds (side straps meant to fit the carrier to your body) to be worn, and will be heavily-encumbering without them; many cummerbunds feature their own PALS webbing, allowing attachment of extra pouches. Additionally, some carriers allow attaching a set of shoulder straps, which reduce the encumbrance of the carrier slightly. This feature is meant to be further elaborated upon in the future releases, with both unique and generic attachments to customize your tactical outfits.
  • Plate carriers now offer a proficiency. Wearing a plate carrier for extended periods of time now provide experience for a proficiency that, when learned, improves the encumbrance of the plate carrier you wear, as well as its protective qualities. This proficiency is meant to display your character's understanding of the proper fit of the plate carrier, which becomes ineffective if not well-adjusted to one's body. Military and adjacent professions start with the proficiency, but any character can earn it through experience.
  • Chest rigs have been modularized. Now, instead of a single item, most chest rigs are a combination of a harness and a chassis. The latter is the "pockets" of the rig, while the former is what the rig is worn with. Harnesses differ in physical dimensions as well as encumbrance values, which chassis provide functionality, each in its own way. This allows you to better fit your loadout for the next mission. Just like with plate carrier modularity, this will be expanded upon going forward.
  • New types of Velcro pouches have been added. These pouches can be attached to any plate carrier that has a Velcro surface for cummerbunds, as well as to those chest rig chassis that can be reattached. (Such chassis have their own Velcro surface underneath the pockets, which is part of the mechanism of their attaching to plate carriers.) These pouches include:
    • Side pouches, also called "wing pouches" or "side wings". These allow carrying a little extra on the side of your carrier (underneath the cummerbund) or your rig: two extra magazines for your rifle, a two-way radio, or one single-slot MOLLE pouch.
    • Hanging pouches. These reside under your carrier or rig, usually providing a good amount of space for non-essential carriables in exchange for only a modest encumbrance penalty.
    • Extra pouches (name tentative). These pouches sit somewhere on the Velcro surface but underneath the attached placard, providing carry options for in-field equipment (such as compact knives.
    • EUD bridges. These sit further up the chest of the wearer, providing a slot for an End User Device holder; those are often smartphones equipped with field maps and communication software, for coordination on the battlefield. The same slot is also used for non-EUD bridges that provide an extra PALS slot.

If you like Armory and/or any other Frontier mods, you could donate to support their development. I don't ask this idly: I've been out of work over the last year, and while I'm able to scrounge up the resources each month, this comes at a cost of a lot of time and energy due to stress and ADHD.

As such, I would appreciate any donation you can make. I need to make €679 for the rent, and I'd also like to make another €200 for food until the next rent payment. You can donate one-time via popular services (Ko-Fi, Buy Me a Coffee) or cryptocurrency (BTC, ETH). The links are all in DONATE.md in the Core repo.

To make it a little more exciting for you, I've introducer the Ladder of Benefits™: a set of donation tiers, where you can add something to any of the mods under the Frontier Mods umbrella if you donate a certain amount. This, too, is well-described in the donation document.


I hope you enjoy this release of Armory! Feel free to contact me, leave an issue, or post to the release's discussion page if you have bug reports, suggestions, or notes about the contents of v0.2.

v0.1: chest rigs, MOLLE pouches, MOLLE belts

Choose a tag to compare

@Hyperseeker Hyperseeker released this 14 Mar 22:14

This release revamps existing chest rigs and load-bearing vests, MOLLE pouches, and belts that (are meant to have) webbing for the pouches. As is expected of Armory, each item has been modelled after a real counterpart.

Note that this version is now aiming to support the upcoming 0.H stable release, and will not work on 0.G. Make sure to also use the latest version of Core for 0.H. Additionally, this version is not guaranteed to work on experimental versions.

Highlights:

  • Police belts have been reworked. As is often the case in real life, they are now compact MOLLE belts, with their pockets transferred to corresponding pouches. Naturally, you can re-attach these pouches to your own belts and vests.
  • Each item has generic variants. Or rather, each items starts off generic, with detailed names and descriptions enabled by the same option that turns on gun brand names in the settings. That way, hopefully, more people will enjoy the mod and the cool gear it brings. The variants themselves differ by the camouflage they sport, something their generic counterparts don't mention, in order to leave the player with room for their imagination.
  • New gear. This includes pouches for pistol magazines and for SMG magazines (something that doesn't exist in the base game), the aforementioned police-related pouches, as well as new layouts of predefined (non-MOLLE) chest rigs, which some players might appreciate for the versatility they add.
  • Supporting item audits. This includes the recent magazine audits from experimental, something I assisted with implementing, as well as a few tactical items: police batons, two-way radio, stun gun, tonfa etc..
  • Initial implementation of new storage mechanics. Police belts now feature pockets for items with the TUCKED_IN flag, which represent storing the item tucked under a strap or a belt. Right now, the implementation is limited to police blunt weapons (batons and tonfas, including PR24), but will be expanded in future releases of Armory as well as other gear mods.

As usual, please report any issues you may find while playing.


If you like Armory and/or any other Frontier mods, you could donate to support their development. I don't ask this idly: as of this release, I'm in a critical financial situation due to a sudden loss of work. The rent is coming up over the next couple of days, and I'm not sure if I can pay this time, to say nothing about the food on my table.

As such, I would appreciate any donation you can make. I need to make €660 for the rent, and I'd also like to make another €200 for food until the next rent payment. You can donate one-time via popular services (Ko-Fi, Buy Me a Coffee) or crypto (BTC, ETH); the links are all in DONATE.md in the Core repo.

To make it a little more exciting for you, I've introduced the Ladder of Benefits™: a set of donation tiers, where you can add something to any of the mods under the Frontier Mods umbrella if you donate a certain amount. This, too, is well-described in the donation document.


I hope you enjoy this release of Armory! Feel free to contact me, leave an issue, or post to the release's discussion page if you have bug reports, suggestions, or notes about the contents of v0.1.

v0.1-rc3: chest rigs, MOLLE pouches, MOLLE belts

Choose a tag to compare

@Hyperseeker Hyperseeker released this 09 Mar 16:39

This is a release candidate. As such, it is not meant to be a complete release and may contain bugs. Player discretion is advised.

This release revamps existing chest rigs and load-bearing vests, MOLLE pouches, and belts that (are meant to have) webbing for the pouches. As is expected of Armory, each item has been modelled after a real counterpart.

Note that this version is now aiming to support the upcoming 0.H stable release, and will not work on 0.G. Make sure to also use the latest version of Core for 0.H.

Highlights:

  • Police belts have been reworked. As is often the case in real life, they are now compact MOLLE belts, with their pockets transferred to corresponding pouches. Naturally, you can re-attach these pouches to your own belts and vests.
  • Each item has generic variants. Or rather, each items starts off generic, with detailed names and descriptions enabled by the same option that turns on gun brand names in the settings. That way, hopefully more people will enjoy the mod and the cool gear it brings. The variants themselves differ by the camouflage they sport, something their generic counterparts don't mention, in order to leave the player with room for their imagination.
  • New gear. This includes pouches for pistol magazines and for SMG magazines (something that doesn't exist in the base game), the aforementioned police-related pouches, as well as new layouts of predefined (non-MOLLE) chest rigs, which some players might appreciate.
  • Supporting item audits. This includes the recent magazine audits from experimental, something I assisted with implementing, as well as a few tactical items: police batons, two-way radio, stun gun etc..
  • Initial implementation of new storage mechanics. Police belts now feature pockets for items with the TUCKED_IN flag, which represent storing the item tucked under a strap or a belt. Right now, the implementation is limited to police blunt weapons (batons and tonfas, including PR24), but will be expanded in future releases of Armory, as well as other gear mods.

In this release candidate, all loadtime errors have been resolved, and spawns of the new items have been properly implemented, thus making this release ready to be tested publicly. Aside from the occasional bug fixes if/when necessary, this release candidate represents the complete feature set for the full v0.1 release. Please report any errors you find.


If you like Armory and/or any other Frontier mods, you could donate to support their development. I don't ask this idly: as of this release, I'm in a critical financial situation due to a sudden loss of work. The rent is coming up over the next couple of days, and I'm not sure if I can pay this time, to say nothing about the food on my table.

As such, I would appreciate any donation you can make. I need to make €660 for the rent, and I'd also like to make another €200 for food until the next rent payment. You can donate one-time via popular services (Ko-Fi, Buy Me a Coffee) or crypto (BTC, ETH); the links are all in DONATE.md in the Core repo.

To make it a little more exciting for you, I've introducer the Ladder of Benefits™: a set of donation tiers, where you can add something to any of the mods under the Frontier Mods umbrella if you donate a certain amount. This, too, is well-described in the donation document.


I hope you enjoy this release of Armory! Feel free to contact me, leave an issue, or post to the release's discussion page if you have bug reports, suggestions, or notes about the contents of v0.1.

v0.1-rc2: chest rigs, MOLLE pouches, MOLLE belts

Choose a tag to compare

@Hyperseeker Hyperseeker released this 07 Mar 23:12

This is a release candidate. As such, it is not meant to be a complete release and may contain bugs. Player discretion is advised.

This release revamps existing chest rigs and load-bearing vests, MOLLE pouches, and belts that (are meant to have) webbing for the pouches. As is expected of Armory, each item has been modelled after a real counterpart.

Note that this version is now aiming to support the upcoming 0.H stable release, and will not work on 0.G. Make sure to also use the latest version of Core for 0.H.

Highlights:

  • Police belts have been reworked. As is often the case in real life, they are now compact MOLLE belts, with their pockets transferred to corresponding pouches. Naturally, you can re-attach these pouches to your own belts and vests.
  • Each item has generic variants. Or rather, each items starts off generic, with detailed names and descriptions enabled by the same option that turns on gun brand names in the settings. That way, hopefully more people will enjoy the mod and the cool gear it brings. The variants themselves differ by the camouflage they sport, something their generic counterparts don't mention, in order to leave the player with room for their imagination.
  • New gear. This includes pouches for pistol magazines and for SMG magazines (something that doesn't exist in the base game), the aforementioned police-related pouches, as well as new layouts of predefined (non-MOLLE) chest rigs, which some players might appreciate.
  • Supporting item audits. This includes the recent magazine audits from experimental, something I assisted with implementing, as well as a few tactical items: police batons, two-way radio, stun gun etc..

In this release, most errors the game throws on load have been eliminated. However, there are still loadtime errors in this version. Those appear to be phantom: caused by the game processing profession items before professions themselves. With new items in the base game, many of the items wouldn't spawn; with new items and profession audits that come with the mod, everything should be fine.

Known load errors:

  • failure to spawn of the following items in belt_webbing_blackhawk_foundation:
    • baton-extended
    • tonfa
    • (note that in-game, you can store those on this belt, which replaces the police belt, by adding the appropriate pouches)

These are harmless. Feel free to ignore them completely upon loading the game. (Unless something breaks horribly for you, in which case, please report the error.)


If you like Armory and/or any other Frontier mods, you could donate to support their development. I don't ask this idly: as of this release, I'm in a critical financial situation due to a sudden loss of work. The rent is coming up over the next couple of days, and I'm not sure if I can pay this time, to say nothing about the food on my table.

As such, I would appreciate any donation you can make. I need to make €660 for the rent, and I'd also like to make another €200 for food until the next rent payment. You can donate one-time via popular services (Ko-Fi, Buy Me a Coffee) or crypto (BTC, ETH); the links are all in DONATE.md in the Core repo.

To make it a little more exciting for you, I've introducer the Ladder of Benefits™: a set of donation tiers, where you can add something to any of the mods under the Frontier Mods umbrella if you donate a certain amount. This, too, is well-described in the donation document.


I hope you enjoy this release of Armory! Feel free to contact me, leave an issue, or post to the release's discussion page if you have bug reports, suggestions, or notes about the contents of v0.1.

v0.1-rc1: chest rigs, MOLLE pouches, MOLLE belts

Choose a tag to compare

@Hyperseeker Hyperseeker released this 05 Mar 20:54

This is a release candidate. As such, it is not meant to be a complete release and may contain bugs. Player discretion is advised.

This release revamps existing chest rigs and load-bearing vests, MOLLE pouches, and belts that (are meant to have) webbing for the pouches. As is expected of Armory, each item has been modelled after a real counterpart.

Note that this version is now aiming to support the upcoming 0.H stable release, and will not work on 0.G. Make sure to also use the latest version of Core for 0.H.

Highlights:

  • Police belts have been reworked. As is often the case in real life, they are now compact MOLLE belts, with their pockets transferred to corresponding pouches. Naturally, you can re-attach these pouches to your own belts and vests.
  • Each item has generic variants. Or rather, each items starts off generic, with detailed names and descriptions enabled by the same option that turns on gun brand names in the settings. That way, hopefully more people will enjoy the mod and the cool gear it brings. The variants themselves differ by the camouflage they sport, something their generic counterparts don't mention, in order to leave the player with room for their imagination.
  • New gear. This includes pouches for pistol magazines and for SMG magazines (something that doesn't exist in the base game), the aforementioned police-related pouches, as well as new layouts of predefined (non-MOLLE) chest rigs, which some players might appreciate.
  • Supporting item audits. This includes the recent magazine audits from experimental, something I assisted with implementing, as well as a few tactical items: police batons, two-way radio, stun gun etc..

As this is a release candidate, you will encounter issues when you run this version. Thankfully, they look scarier than they are, mostly concerning some items being unable to spawn properly or not fitting into their designated containers. There's also that one issue with the flag_chestrig variant which I was yet unable to track down. All of these will be fixed by the time v0.1 proper comes out.


If you like Armory and/or any other Frontier mods, you could donate to support their development. I don't ask this idly: as of this release, I'm in a critical financial situation due to a sudden loss of work. The rent is coming up over the next couple of days, and I'm not sure if I can pay this time, to say nothing about the food on my table.

As such, I would appreciate any donation you can make. I need to make €660 for the rent, and I'd also like to make another €200 for food until the next rent payment. You can donate one-time via popular services (Ko-Fi, Buy Me a Coffee) or crypto (BTC, ETH); the links are all in DONATE.md in the Core repo.

To make it a little more exciting for you, I've introducer the Ladder of Benefits™: a set of donation tiers, where you can add something to any of the mods under the Frontier Mods umbrella if you donate a certain amount. This, too, is well-described in the donation document.


I hope you enjoy this release of Armory! Feel free to contact me, leave an issue, or post to the release's discussion page if you have bug reports, suggestions, or notes about the contents of v0.1.

[historical] DEMO 2

[historical] DEMO 2 Pre-release
Pre-release

Choose a tag to compare

@Hyperseeker Hyperseeker released this 12 Sep 19:33

[This is a historical release, part of an earlier implemention of Armory. It remains here for posterity. It will probably not work with your version of the game, and may even break things.]

This is a demonstration release. It is not yet playable.

This release expands on the modular equipment system by adding a modular belt and a shoulder rig. It's intended as a source of public input.

Refer to README.md for further information.