[ENHANCEMENT] Split GF characters from their Speakers #5153
+261
−2
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Linked Issues
Closes #5111
Description
This PR introduces a new scriptable class,
Boombox
. (the nameSpeaker
was already occupied by the dialogue speaker) It's essentially just anFlxSpriteGroup
with a support for the same events as the characters. It only works on GF and receives event calls before GF. The position of the Boombx depends on the stage json's position for the girlfriend and the offsets defined in the character json.At the moment I have only done this for the default versions of Nene and A-Bot, though I'd like to update this at some point to include other versions of A-Bot and Nene.
GF will take a bit though considering the back side of her hair would need to be separated from the rest of her body (hence the branch name
bald-gf
).also can you guys merge the latest changes from the main assets branch onto develop please i swear i didn't touch the labeller files i just pulled from main to have an assets submod base okay thanksScreenshots/Videos
Video Preview
A-Bot.Hi.A-Bot.mp4
Character Boombox Configuration