-
-
Notifications
You must be signed in to change notification settings - Fork 64
1.21.5 SCUBA Gear rework #1137
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: master
Are you sure you want to change the base?
1.21.5 SCUBA Gear rework #1137
Conversation
- updated helmet texture
|
@EpyonProjects Test needs to be fixed |
BPR02
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Most stuff looks good. I left a comment about using scores instead of tags to track the buoyancy type since nbt checks are necessary to check tags in a predicate/enchantment, but it's probably not that big of a performance difference.
There's also an inapplicable test left which needs to be removed.
gm4_scuba_gear/data/gm4_scuba_gear/function/check_recipes.mcfunction
Outdated
Show resolved
Hide resolved
gm4_scuba_gear/data/gm4_scuba_gear/function/check_recipes.mcfunction
Outdated
Show resolved
Hide resolved
gm4_scuba_gear/data/gm4_scuba_gear/test/use_helmet_and_tank.mcfunction_
Outdated
Show resolved
Hide resolved
- I should be asleep - Addressed all of the concerns Beeps had - Should have checked again at literally any point because this really was not much
- Before putting it onto public server
|
EpyonProjects#6 is a PR that adds custom assets to the armor models (i.e. shown on the player model). It however, requires a resource pack to work. This is to be discussed during next meeting. |
Main discussion and info source located on Discord in the forum post
tl;dr:
The wetsuit allows you to float in water, or assist with swimming up- or downwards. This enchant has a tick clock, making this rework the first introduction of GM4 enchants and the first case of an enchant clock. The enchantment is displayed using lore because it uses multiple lines and displays the attributes manually.