Crossbow Cartridges 1.21.5: Fixes projectile ownership #1204
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Looks like this was incorrectly set from the start. projectile.uuid set from @s UUID cannot work entities cannot have the same UUID. This most likely was meant to set the projectile.Owner (or .owner, in the case of tnt) as to attribute a projectile to the original player. This works for arrows but not for the ones this PR modifies (TNT, fireballs, and wind charges) as those are freshly spawned.
This should address #1037 where moderation tools were not able to log potential grief/pvp cases