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stop using static fields for everything in quadtrees #2891

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May just not do this, but this class is really confusing and hard to update

@Geokureli Geokureli added this to the 6.0.0 milestone Aug 14, 2023
47rooks and others added 6 commits December 15, 2023 10:39
* update children origins relative to their positions

* add originTransform unit test
* adjust lerp based on the current frame rate

* better framerate independant camera lerping

* fix error

* remove setter

* docs

* fix default lerp in follow()

* fix typo
* take FlxState constructor instead of FlxState

* add NextState type

* 4.0.5 fixes

* more 4.0.5 fixes

* fix deprecation warnings in unit tests

* take nextState in VCRFrontEnd

* remove @from Instance in InitialState

* use is operator

* improve docs

* rename method

* more docs

* more modular FlxSplash, set _gameJustStarted in FlxGame

* allow splash to be skipped by a switchState call
* take FlxState constructor instead of FlxState

* add NextState type

* 4.0.5 fixes

* more 4.0.5 fixes

* fix deprecation warnings in unit tests

* take nextState in VCRFrontEnd

* remove @from Instance in InitialState

* use is operator

* improve docs

* rename method

* more docs

* more modular FlxSplash, set _gameJustStarted in FlxGame

* allow splash to be skipped by a switchState call

* touch-ups
@Geokureli Geokureli changed the base branch from dev to release6 January 8, 2024 01:08
@Geokureli Geokureli modified the milestones: 6.0.0, Post 6.0.0 stuff Jan 29, 2025
@Geokureli Geokureli deleted the branch HaxeFlixel:dev January 31, 2025 14:28
@Geokureli Geokureli closed this Jan 31, 2025
@Geokureli Geokureli reopened this Jan 31, 2025
@Geokureli Geokureli changed the base branch from release6 to dev January 31, 2025 15:18
@Geokureli Geokureli modified the milestones: 6.1.0, 7.0.0 Mar 31, 2025
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2 participants