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Error in laitela.js maxAllDarkMatterDimensions command
Class: PatchFixes something that was brokenFixes something that was brokenEasyShould be relatively easy to implement. If you are a new to coding, you should work on these.Should be relatively easy to implement. If you are a new to coding, you should work on these.Focus: CelestialThis affects something to do with celestialsThis affects something to do with celestialsHigh PriorityWe should get this done ASAPWe should get this done ASAPRequirement: HighThis is a MUST for refactorThis is a MUST for refactorScale: SmallThis will only directly impact itself or adjacent codeThis will only directly impact itself or adjacent codeStatus: Open.#123 In HexaVault/AD-breaketernity;To Fix
AverageThis will take some skill to implement, but should be doable by a single developer.This will take some skill to implement, but should be doable by a single developer.Class: PatchFixes something that was brokenFixes something that was brokenDifficultThis change is challenging and will likely require multiple developersThis change is challenging and will likely require multiple developersEasyShould be relatively easy to implement. If you are a new to coding, you should work on these.Should be relatively easy to implement. If you are a new to coding, you should work on these.Focus: CodebaseMakes framework easier to use (i.e. update to be same as AD repo/glyph change)Makes framework easier to use (i.e. update to be same as AD repo/glyph change)High PriorityWe should get this done ASAPWe should get this done ASAPMedium PriorityWe should definitely prioritise thisWe should definitely prioritise thisRequirement: HighThis is a MUST for refactorThis is a MUST for refactorRequirement: LowIf we need to/feel like it, we can just drop thisIf we need to/feel like it, we can just drop thisRequirement: MediumWe should get this done, unless there is a big reason not toWe should get this done, unless there is a big reason not toScale: LargeThis will affect a huge portion of the game/codeThis will affect a huge portion of the game/codeScale: MediumThis will affect quite a few areas of often unrelated codeThis will affect quite a few areas of often unrelated codeScale: SmallThis will only directly impact itself or adjacent codeThis will only directly impact itself or adjacent codeStatus: Open.globalless branch
Class: RewriteRewrites a piece of codeRewrites a piece of codeDifficultThis change is challenging and will likely require multiple developersThis change is challenging and will likely require multiple developersFocus: OtherThis doesn't fit into any other focusThis doesn't fit into any other focusLow PriorityWe should get this done, eventuallyWe should get this done, eventuallyRequirement: LowIf we need to/feel like it, we can just drop thisIf we need to/feel like it, we can just drop thisScale: LargeThis will affect a huge portion of the game/codeThis will affect a huge portion of the game/codeStatus: Open.Mobile UI Handling
DifficultThis change is challenging and will likely require multiple developersThis change is challenging and will likely require multiple developersFocus: AccessibilityThis makes the game more accessibleThis makes the game more accessibleLow PriorityWe should get this done, eventuallyWe should get this done, eventuallyRequirement: MediumWe should get this done, unless there is a big reason not toWe should get this done, unless there is a big reason not toScale: LargeThis will affect a huge portion of the game/codeThis will affect a huge portion of the game/codeStatus: Open.Global variable changes
Class: RewriteRewrites a piece of codeRewrites a piece of codeEasyShould be relatively easy to implement. If you are a new to coding, you should work on these.Should be relatively easy to implement. If you are a new to coding, you should work on these.Focus: CodebaseMakes framework easier to use (i.e. update to be same as AD repo/glyph change)Makes framework easier to use (i.e. update to be same as AD repo/glyph change)Medium PriorityWe should definitely prioritise thisWe should definitely prioritise thisRequirement: HighThis is a MUST for refactorThis is a MUST for refactorStatus: Open.Make Modals Draggable & Stackable
AverageThis will take some skill to implement, but should be doable by a single developer.This will take some skill to implement, but should be doable by a single developer.Class: CreateCreates new codeCreates new codeDifficultThis change is challenging and will likely require multiple developersThis change is challenging and will likely require multiple developersFocus: Quality Of LifeGeneral QOL changeGeneral QOL changeLow PriorityWe should get this done, eventuallyWe should get this done, eventuallyRequirement: MediumWe should get this done, unless there is a big reason not toWe should get this done, unless there is a big reason not toScale: LargeThis will affect a huge portion of the game/codeThis will affect a huge portion of the game/codeScale: MediumThis will affect quite a few areas of often unrelated codeThis will affect quite a few areas of often unrelated codeStatus: Open.Glyph Preset import/exports
Class: CreateCreates new codeCreates new codeFocus: Quality Of LifeGeneral QOL changeGeneral QOL changeRequirement: LowIf we need to/feel like it, we can just drop thisIf we need to/feel like it, we can just drop thisScale: SmallThis will only directly impact itself or adjacent codeThis will only directly impact itself or adjacent codeStatus: Open.log10 -> ln
Class: PatchFixes something that was brokenFixes something that was brokenFocus: OtherThis doesn't fit into any other focusThis doesn't fit into any other focusHigh PriorityWe should get this done ASAPWe should get this done ASAPRequirement: HighThis is a MUST for refactorThis is a MUST for refactorScale: MediumThis will affect quite a few areas of often unrelated codeThis will affect quite a few areas of often unrelated codeStatus: Open.Swap to custom break_eternity
Class: CreateCreates new codeCreates new codeLow PriorityWe should get this done, eventuallyWe should get this done, eventuallyRequirement: HighThis is a MUST for refactorThis is a MUST for refactorScale: LargeThis will affect a huge portion of the game/codeThis will affect a huge portion of the game/codeStatus: Open.Add Context menus
Class: CreateCreates new codeCreates new codeFocus: Quality Of LifeGeneral QOL changeGeneral QOL changeRequirement: LowIf we need to/feel like it, we can just drop thisIf we need to/feel like it, we can just drop thisScale: SmallThis will only directly impact itself or adjacent codeThis will only directly impact itself or adjacent codeStatus: Open.Theme improvements
Class: CreateCreates new codeCreates new codeFocus: CodebaseMakes framework easier to use (i.e. update to be same as AD repo/glyph change)Makes framework easier to use (i.e. update to be same as AD repo/glyph change)Focus: OtherThis doesn't fit into any other focusThis doesn't fit into any other focusRequirement: MediumWe should get this done, unless there is a big reason not toWe should get this done, unless there is a big reason not toScale: LargeThis will affect a huge portion of the game/codeThis will affect a huge portion of the game/codeStatus: Open.Improve TP relative prestige currency visuals
Class: PatchFixes something that was brokenFixes something that was brokenFocus: Quality Of LifeGeneral QOL changeGeneral QOL changeRequirement: MediumWe should get this done, unless there is a big reason not toWe should get this done, unless there is a big reason not toScale: SmallThis will only directly impact itself or adjacent codeThis will only directly impact itself or adjacent codeStatus: Open.