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Releases: HikariKnight/ScopeBuddy

1.3.1

19 Dec 11:13
06550f8

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What's Changed

Full Changelog: 1.3.0...1.3.1

1.3.0

05 Dec 09:03
570f4db

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What's Changed

  • feat: Add partial SCB_AUTO support for wlroots compositors by @CharlieQLe in #30

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Full Changelog: 1.2.6...1.3.0

1.2.6

19 Nov 02:12
eeff77a

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What's Changed

  • fix: Handle gamescope not being present by @rfrench3 in #26

New Contributors

Full Changelog: 1.2.5...1.2.6

1.2.5

09 Nov 01:31
1c32fae

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1.2.4 was broken with some games and configs, 1.2.5 fixes that.

What's Changed

  • fix: Use different approach for escaping only if an entry in $command ends with backslash by @HikariKnight in #24
  • chore: fix the logline to handle $command entries that end with backslash by @HikariKnight in #25

Full Changelog: 1.2.4...1.2.5

1.2.4

08 Nov 23:37
49850ae

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Hotfix release

What's Changed

Full Changelog: 1.2.3...1.2.4

1.2.3

29 Oct 15:57
5a04aca

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What's Changed

  • SCB_AUTO_REFRESH and SCB_AUTO_FRAME_LIMIT by @porkloin in #19
  • feat: implemented append mode for args by @HikariKnight in #18
  • fix: Remove the possibility of users footgunning themselves with the steam integration flag by @HikariKnight in #20

Full Changelog: 1.2.2...1.2.3

1.2.2

24 Oct 07:47
7a32220

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What's Changed

  • feat(appid): Add auto AppID detection to other launchers by @HikariKnight in #17

Auto AppID currently supports:

  • Steam games (AppID folder)
  • Ubisoft Connect Games through lutris (AppID/ubisoft folder)
  • Games supported by Heroic (AppID/heroic folder)

You can find the IDs in the final launch command generated by scopebuddy, set SCB_DEBUG=1 and check ~/.config/scopebuddy/scopebuddy.log after launching a non steam game to check for Game IDs.

More launchers can be added down the line as long as they have a predictable way to detect a static game id for that launcher, Battlenet was checked by a 3rd party and does not provide any IDs for their games. In these cases you should manually set SCB_APPID="<launcher>/<game>" environment variable before scopebuddy launches.

NOTE: Only appimage and system package versions of Heroic and Lutris have been tested, we have no guide for using scopebuddy within the flatpak versions yet and are unable to test those for now. Should we find a way to use scopebuddy within flatpaks, the functionality would still work there too.

New Contributors

Full Changelog: 1.2.1...1.2.2

1.2.1

21 Oct 17:34
67aa2f8

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What's Changed

  • fix: fallback to gnome-randr for gnome AUTO args, raise error dialogs by @porkloin in #15
  • fix: make kscreen command dynamic/variable defined by @porkloin in #16

Full Changelog: 1.2.0...1.2.1

1.2.0

15 Oct 07:02
3fbe900

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What's Changed

Full Changelog: 1.1.2...1.2.0

1.1.2

24 Jun 08:39
34ef6a1

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What's Changed

  • fix: Check for nested gamescope via environment variable by @njdom24 in #7

New Contributors

Full Changelog: 1.1.1...1.1.2