Unturned RocketMod Vehicle Plugin
Jump out of vehicle at speed -> actions provided in configuration
<?xml version="1.0" encoding="utf-8"?>
<Config xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<JustLastEffect>false</JustLastEffect>
<StaminaBeforeHealth>false</StaminaBeforeHealth>
<MinSpeed>3</MinSpeed>
<InvertIfBelow>0</InvertIfBelow>
<Stances>
<Stance Speed="2" StanceName="CROUCH" />
<Stance Speed="12" StanceName="PRONE" />
</Stances>
<Effects>
<Effect Speed="5" BreakLegs="true" Bleed="false" />
<Effect Speed="15" BreakLegs="true" Bleed="true" />
<Effect Speed="70" BreakLegs="true" Bleed="true" />
</Effects>
<EngineDamageMultiplier>
<EngineDmg Engine="CAR">1.5</EngineDmg>
<EngineDmg Engine="TRAIN">1.7</EngineDmg>
<EngineDmg Engine="BOAT">1</EngineDmg>
<EngineDmg Engine="BLIMP">0.6</EngineDmg>
<EngineDmg Engine="PLANE">0.5</EngineDmg>
<EngineDmg Engine="HELICOPTER">0.1</EngineDmg>
</EngineDamageMultiplier>
</Config><JustLastEffect>false</JustLastEffect> Will only the last and worst action happen?
<StaminaBeforeHealth>false</StaminaBeforeHealth> Remove stamina before removing health from the player?
<MinSpeed>3</MinSpeed> Minimum speed to take any action.
<InvertIfBelow>0</InvertIfBelow> if going backwards, invert.
<Multiplier>1.7</Multiplier> Damage to give = speed multiplied with the muliplier.
<Stance Speed="2" StanceName="CROUCH" /> If going above 2 speed, crouch.
<Stance Speed="12" StanceName="PRONE" /> If going above 12 speed, prone.
<Effect Speed="5" BreakLegs="true" Bleed="false" /> If going above 5 speed, break legs, but don't start bleeding.
<Effect Speed="15" BreakLegs="true" Bleed="true" /> If going above 15 speed, break legs, and start bleeding.