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JuantAldea
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NES
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Shard the test binary, so the executed count survives
CI
#64:
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b3637de
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JuantAldea
4m 49s
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master
4m 49s
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Ignore alternate build directories, and correct two stale test counts
CI
#63:
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4m 4s
master
master
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Model CPU open bus, found by blargg's cpu_exec_space
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#62:
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master
1m 38s
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Add blargg's instr_test-v5, and pin the one opcode where oracles disa…
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#61:
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c167c87
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1m 55s
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master
1m 55s
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Run a commercial game end to end, when one is supplied
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#60:
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master
1m 39s
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Implement the last two review findings: the OAM refresh bug and $2004…
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#59:
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b75052c
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master
1m 35s
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Replace the Qt debugger with an SDL2 + Dear ImGui frontend
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#58:
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15m 51s
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15m 51s
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Dump frames as PPM so a failing render can be looked at
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#57:
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cb2093a
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master
15m 51s
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Step frames by the PPU's frame counter, not by a fixed cycle count
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#56:
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6m 36s
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6m 36s
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Stop a $4014 write from driving the PPU's data bus latch
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#55:
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1m 28s
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1m 28s
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Perform the OAM DMA read on the read cycle, not the write cycle
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#54:
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1m 38s
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Wire up ppu_read_buffer, and pin the one case it still fails
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#53:
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1m 27s
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1m 27s
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Hold OAMADDR at 0 through the sprite-fetch window, as hardware does
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#52:
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1m 17s
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master
1m 17s
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Evaluate sprite 0 in its real window instead of at dot 0
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#51:
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1m 22s
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1m 22s
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Start sprite-0 evaluation at OAMADDR, not at OAM[0]
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#50:
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1m 18s
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Pin WHEN the scroll copies and the Y increment happen, not just what …
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#49:
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1m 16s
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master
1m 16s
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Merge the PPU rendering pipeline
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#48:
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1m 18s
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Support CNROM (mapper 3), which unlocks blargg's ppu_read_buffer
CI
#47:
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b107fd9
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1m 3s
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Stop CI and the README implying the suite verified more than it did
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#46:
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2079b0a
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1m 17s
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Merge master into the milestone branch
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#45:
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master
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Update main.yml
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#44:
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master
1m 4s
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Update main.yml
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#43:
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Update main.yml
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#42:
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Update main.yml
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#41:
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1m 47s
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Update main.yml
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#40:
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