A photorealistic 3D headphone model created in Blender - featuring detailed modeling, PBR texturing, studio lighting, and high-quality rendering.
This project showcases a fully modeled, textured, and rendered 3D headphone designed in Blender. The focus is on achieving photorealistic quality through precise mesh modeling, physically-based rendering (PBR) materials, and professional studio lighting setups.
- Detailed Modeling - Accurate headphone geometry with smooth topology
- PBR Texturing - Realistic materials (plastic, leather, metal, mesh fabric)
- Studio Lighting - Professional 3-point lighting setup for product visualization
- High-Quality Renders - Production-ready output images
- Clean Topology - Optimized mesh for smooth subdivision surfaces
| Tool | Version | Purpose |
|---|---|---|
| Blender | 3.x+ | 3D modeling, texturing, rendering |
| Cycles | - | Physically-based ray tracing renderer |
- Blender (version 3.0 or later)
# Clone the repository
git clone https://github.com/KHALEDNOAMAN/Headphone_Blender.git
# Open the .blend file in Blender
blender Headphone_Blender/*.blend- Open the
.blendfile in Blender - Go to Render Properties panel
- Select Cycles as the render engine
- Press F12 to render the scene
Headphone_Blender/
├── *.blend # Main Blender project file
├── textures/ # PBR texture maps (if applicable)
├── renders/ # Final rendered images
└── README.md
This project is licensed under the MIT License.
Khaled Noaman - Computer Engineering Student & 3D Artist