Releases: KyYay/CelLua-Machine
I don't have a name for this one
Adds the super repulsor, super generator, demolisher, opposition, cross mirror, double rotator, and driller cells, along with a few minor physics changes. (i can never seem to get those darn pullers the way i want them...)
Mirror problems
As it turns out, there were more bugs hiding in the bug fixes... mainly one that broke mirror cells
So, more bug spray it is, then
Fungal Forking
This update fixes many bugs, adds the subticking option (though it does not care about rotation currently), and adds the shield, bias, replicator, intaker, forker, and fungal cells. It also fixes the chunks system... (turns out that didn't work before) so the game should run faster than before. For modders, it might be a bit hard to update your mod to this version because of how many code changes there are, so I apologize for that.
A logical conclusion
Conclusion: Gate cells are pretty cool
Among other things, this version adds border modes, as well as gate cells, more diverger variants, the twist generator, and the ghost block.
Also changed pulling physics a bit (not that harshly dont worry)
Paste tool fix
The paste tool could still overwrite the bottom and right boundary of the map, whoops
Compression 'n' Bugs
This update fixes a plentitude of bugs that were floating around and introduces a new level code format: K2! (dont worry, you can still load K1 levels)
also i made the version number in the menu actually correct
the epic fail
awkward start, i accidentally made slide cells reset rotation upon being saved oops
fixed that
Here we go..!
The first full release! (the version before this was before I made a repository for this)
Adds many essential elements to the game such as level saving, a selection tool, mobile compatibility (hopefully), fullscreen, music (and volume slider), and brand new cells to boot!