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GB_set_key_state
Lior Halphon edited this page Nov 28, 2024
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void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed);
In joypad.h
Sets the state for player 1's button index to value pressed (true means down, false means released).
GB_set_key_state is thread-safe and can be called from any thread and context.