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Original file line number Diff line number Diff line change
Expand Up @@ -58,11 +58,9 @@ The entity's slot to equip the item to, if any, upon successful interaction. Inv
| spawn_items | *not set* | Array of [Spawn Items](#spawn-items) items | Loot table with items to drop on the ground upon successful interaction. | |
| spawn_items | *not set* | [Spawn Items](#spawn-items) item | | |
| swing | false | Boolean true/false | If true, the player will do the 'swing' animation when interacting with this entity. | |
| swing | false | Boolean true/false | If true, the player will do the 'swing' animation when interacting with this entity. | |
| take_item | false | Boolean true/false | If true, the player can take items from the entity during interaction. | Allay: `true` |
| transform_to_item | *not set* | String | The item used will transform to this item upon successful interaction. Format: itemName:auxValue | |
| use_item | false | Boolean true/false | If true, the interaction will use an item. | |
| use_item | false | Boolean true/false | If true, the interaction will use an item. | |
| vibration | entity_interact | String | Vibration to emit when the interaction occurs. Admitted values are none (no vibration emitted), shear, entity_die, entity_act, entity_interact. | |

#### Particle On Start
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