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Minghou-Lei/README.md

Minghou Lei · 李明皓

Game Engine R&D Engineer · 游戏引擎研发工程师
Kingsoft · Amazing Seasun Games · Engine Platform · 西山居 · 引擎平台 · 广东珠海

Building rendering systems that hold up under production pressure — carefully, curiously, and with a bit of stubbornness.

用严谨的工程方法处理复杂的渲染问题——认真、好奇,以及一点点执着。


About · 关于

Game engine engineer at Amazing Seasun Games (Kingsoft), working on real-time rendering and engine-level graphics infrastructure since 2021. I'm on the Engine Platform team, focused on problems that sit between "visually correct" and "actually ships" — lighting stability, streaming memory control, hair rendering, baking pipeline throughput, and cross-platform quality consistency.

入职西山居引擎平台团队至今,专注实时渲染管线与引擎底层图形基础设施建设,核心关注光照体系稳定性、流式渲染内存峰值控制、毛发渲染质量效率与多端渲染一致性。

I care about graphics debuggers that tell the truth, tools that reduce guesswork, and rendering code that clearly explains what it is doing.

目前也在积极探索 AI 辅助工程工作流,研究如何在大规模引擎代码库中更高效地完成复杂开发任务。


Shipped Titles · 参与项目

Game · 游戏 Type · 类型 Contribution · 参与方向
Mecha BREAK · 解限机 Competitive Mecha Action Rendering pipeline, lighting, multi-platform quality
Starsand Island · 星沙岛 Sandbox / Casual Streaming rendering, memory control, environment lighting
Me and My Cat · 我和我的猫 Casual / Life Sim Rendering support, engine integration
JX3 · 剑网3 Wuxia MMORPG (Flagship) Lighting debug tooling — performance stat panel, overlay heatmap, editor debug switches

剑网3 contribution focused on editor-side graphics tooling: implemented a lighting performance statistics panel, screen light count debug toggle (with legacy Cluster Debug compatibility), and an in-editor lighting overlay heatmap for rapid hotspot identification.


Focus Areas · 技术方向

Area · 方向 Details · 具体内容
Real-time Rendering · 实时渲染 Deferred shading pipelines, multi-pass lighting, render state management
Lighting & GI · 光照与全局光照 Lighting system stability, probe placement, indirect light consistency
Streaming Rendering · 流式渲染 LOD streaming, cache-backed mesh fallback, peak memory control
Hair Rendering · 毛发渲染 Transparency depth ordering, blending quality vs. runtime cost
Baking & Probes · 烘焙与探针 Distributed baking workflows, voxel-based GI, probe optimization
Multi-platform Quality · 多端渲染一致性 Mobile/PC rendering parity, adaptive rendering strategies
Graphics Tooling · 图形调试工具链 RenderDoc / PIX workflows, shader profiling, editor diagnostic tools
AI-assisted Engineering · AI 辅助研发 Coding agents, context engineering, LLM-augmented code navigation

Tech Stack · 技术栈

Languages · 语言

C++ C# HLSL ShaderLab Python Java

Engines & Tools · 引擎与工具

KG3DEngine Unity Unreal Engine RenderDoc Rider


Research & Patents · 研究与专利

I have contributed to 8 published / granted invention patents in game engine rendering, covering layered lighting computation, LOD-based streaming rendering, adaptive cross-platform rendering strategies, hair transparency blending, voxel-based distributed baking, probe optimization, and regional lighting workflows.

累计产出发明专利 8 项(已公开/授权),方向覆盖分层/拓扑光照计算、LOD 流式渲染、多端自适配渲染策略、毛发透明混合、体素化分布式烘焙、探针优化与区域光照处理。


GitHub Activity · 统计

 

Contact · 联系

GitHub  ·  LinkedIn  ·  脉脉  ·  Instagram

Profile views


⏱ WakaTime Coding Stats · 编码统计

Code Time

💬 Languages this week:
C#                       8 hrs 52 mins       ██████████████████████░░░   88.85 %
HLSL                     51 mins             ██░░░░░░░░░░░░░░░░░░░░░░░   08.59 %
ShaderLab                8 mins              ░░░░░░░░░░░░░░░░░░░░░░░░░   01.40 %
Csproj                   3 mins              ░░░░░░░░░░░░░░░░░░░░░░░░░   00.52 %

🔥 Editor: Rider  |  💻 OS: Windows  |  🕑 Asia/Shanghai

Popular repositories Loading

  1. GPU-Skinning-Demo GPU-Skinning-Demo Public

    GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1

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    Added support for real-time point light shadows of unity 2020 URP

    Mathematica 51 10

  4. Light-Probe-Demo Light-Probe-Demo Public

    我的光照探针技术的学习笔记,unity版本 2020.3.2f1c1

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  5. unity-texture-debugger unity-texture-debugger Public

    A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen

    C# 14 2

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    一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c

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