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@matrixrent22-max matrixrent22-max commented Aug 18, 2025

DMX in/out

Summary by CodeRabbit

  • New Features
    • Added an ESP32 build variant with DMX support. Users can compile a release labeled “mmwled-dmx” that enables DMX functionality.
  • Chores
    • Introduced a PlatformIO environment to simplify building the DMX-enabled ESP32 variant, extending the existing configuration with appropriate build flags.

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coderabbitai bot commented Aug 18, 2025

Walkthrough

Added platformio_override.ini defining a new PlatformIO environment [env:esp32dev_v4_dmx] that extends env:esp32dev and appends build_flags to set a custom release name and enable DMX support.

Changes

Cohort / File(s) Summary
Build configuration (PlatformIO)
platformio_override.ini
Introduces [env:esp32dev_v4_dmx] extending env:esp32dev; appends build_flags: ${common.build_flags}, -DWLED_RELEASE_NAME="mmwled-dmx", and -DWLED_ENABLE_DMX.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

I toggled a flag with a twitch of my ear,
DMX awakes—blink, shimmer, cheer!
New name stitched on the firmware’s coat,
ESP32 hums a luminous note.
Hippity-hop, configs align—
Lights on the line, everything’s fine. ✨🐇

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Actionable comments posted: 0

🧹 Nitpick comments (3)
platformio_override.ini (3)

6-6: Prefer simpler, portable quoting for WLED_RELEASE_NAME.

Using single quotes around the string literal avoids escape noise and is the common pattern in PlatformIO files.

Apply this diff:

-  -DWLED_RELEASE_NAME=\"mmwled-dmx\"
+  -D WLED_RELEASE_NAME='"mmwled-dmx"'

2-7: Style consistency for -D usage and release artifact naming collision check.

  • Minor: you mix -DNAME=... and -D NAME. Both are valid; consider standardizing for consistency across envs.
  • If CI publishes OTA artifacts keyed by release name, ensure "mmwled-dmx" won’t collide with other envs (e.g., add board/flash hints if needed).

If you want, I can align -D usage to your repo’s prevailing style; let me know which form you prefer.


2-3: Extend the appropriate V4 base environment

The project already defines a V4 variant (esp32dev_V4_dio80) with the proper flash/partition settings for your board. Since you’ve named your override esp32dev_v4_dmx, you’ll likely want to inherit from that instead of the generic esp32dev. Unless you really do intend to start from the stock settings, please update your override:

• File: platformio_override.ini
• Section: [env:esp32dev_v4_dmx]

 [env:esp32dev_v4_dmx]
-extends = env:esp32dev
+extends = env:esp32dev_V4_dio80

If, however, esp32dev is indeed the correct base for your DMX variant, add a brief comment clarifying that choice.

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📥 Commits

Reviewing files that changed from the base of the PR and between 898861b and e158cbc.

📒 Files selected for processing (1)
  • platformio_override.ini (1 hunks)
🧰 Additional context used
🧠 Learnings (1)
📚 Learning: 2025-07-02T23:22:57.175Z
Learnt from: netmindz
PR: MoonModules/WLED-MM#248
File: platformio.ini:1613-1613
Timestamp: 2025-07-02T23:22:57.175Z
Learning: In WLED platformio.ini, the particle system disable flags (WLED_DISABLE_PARTICLESYSTEM1D and WLED_DISABLE_PARTICLESYSTEM2D) are intentionally varied across different build environments based on platform memory constraints. More memory-limited platforms (like ESP8266, ESP32-C3, ESP32-S2) disable both 1D and 2D particle systems, while platforms with more available memory (like esp32_4MB_V4_S with 4MB flash) may only disable the 1D version to preserve flash space while keeping 2D functionality available.

Applied to files:

  • platformio_override.ini
🔇 Additional comments (3)
platformio_override.ini (3)

4-5: Good reuse of common flags.

Inheriting ${common.build_flags} keeps this env aligned with global defaults and reduces duplication. LGTM.


2-7: Memory/feature balance sanity check (particles vs DMX).

Enabling DMX may increase flash/IRAM usage. Per prior decisions in this repo, particle systems are selectively disabled on memory-limited targets. Verify that extending env:esp32dev plus enabling DMX does not push you over limits; if close, consider mirroring the particle system disable flags used for similar ESP32 variants.

I can scan your base envs and suggest a matching set of feature flags if you confirm which board/flash size this env targets.


7-7: DMX support libraries are already bundled and declared
The WLED_ENABLE_DMX flag pulls in the built-in DMX backends under src/dependencies/dmx/ (ESPDMX for ESP8266 and SparkFunDMX for ESP32). No external lib_deps entry is required for DMX output. The DMX-input library is also declared via DMXin_lib_deps = https://github.com/someweisguy/esp_dmx.git#47db25d in your platformio_override.ini entry.

• Verified that all #ifdef WLED_ENABLE_DMX usages compile against the onboard DMX code.
• DMX-input support is pulled in by DMXin_lib_deps.

No further changes needed.

@netmindz
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I haven't used DMX Output, so I do not know if there are any downsides to enabling DMX Outout in a build, if we were to offer this as a standard feature, we would probably also want to enable for S3 as well as classic ESP32

@netmindz netmindz changed the title Create platformio_override.ini Enable builds with DMX Output support Sep 20, 2025
@@ -0,0 +1,7 @@
; === platformio_override.ini ===
[env:esp32dev_v4_dmx]
extends = env:esp32dev
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That is not one on the envs used for WLED-MM releases, also the platformio_override.ini is for local overrides, your change would need to be in the main platformio.ini to be part of the normal builds

@softhack007
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@netmindz I'm wondering why this is not working? AFAIK (ok i was offline for many months) we have special MM configs for building with DMX out support. Is none of these working any more?

@netmindz
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We include dmx input, but not dmx output

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3 participants