Skip to content

Conversation

@Phylogeny
Copy link
Contributor

This PR changes grenade hit sounds by:

  1. Randomizing the pitch
  2. Decreasing the volume as the speed decreases
  3. Playing distinct sounds when hitting blocks with glass, wood, and stone/metal step sounds

… hitting blocks with glass, wood, and stone/metal step sounds.
… into grenade_hit_sounds

# Conflicts:
#	src/main/java/com/mrcrayfish/guns/entity/EntityThrowableItem.java
@MrCrayfish
Copy link
Owner

Can you update from master? Mappings have changed now. Same applies for other PRs

@Phylogeny Phylogeny changed the base branch from master to 1.15.X May 20, 2020 12:11
Phylogeny added 2 commits May 20, 2020 05:59
… into grenade_hit_sounds

# Conflicts:
#	src/main/java/com/mrcrayfish/guns/entity/EntityThrowableItem.java
#	src/main/java/com/mrcrayfish/guns/init/ModSounds.java
#	src/main/resources/assets/cgm/lang/en_us.lang
#	src/main/resources/assets/cgm/sounds.json
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants