Remove the interplanetary transfer maneuver#2233
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Retiring this button in favor of the adv transfer to another planet function. This was backed by the very old DeltaVAndTimeForInterplanetaryTransferEjection() algorithm in OrbitalManeuverCalculator, which is also just deleted. If it turns out people preferred going in through this menu item compared to using the porkchop plotter, we could bring the menu back and wire it up to the same InterplantearyTransfer maneuver solver in MJLib. The one feature which is lost here is the "WaitForPhaseAngle" button, which I'm guessing nobody understood what it did correctly. It was comparable to the "Match Orbit" button in the new Hohmann UI which does a 5-keplerian element match to the orbit rather than a 6-element rendezvous target. I think that makes more sense for Hohmann transfers where you might have satellites all in the same orbit. For planning orbits to e.g. L4/L5 leading/following a planet, I think a better way to do that would be to construct a target orbit manually (see #2232).
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Retiring this button in favor of the adv transfer to another planet function.
This was backed by the very old DeltaVAndTimeForInterplanetaryTransferEjection() algorithm in OrbitalManeuverCalculator, which is also just deleted.
If it turns out people preferred going in through this menu item compared to using the porkchop plotter, we could bring the menu back and wire it up to the same InterplantearyTransfer maneuver solver in MJLib.
The one feature which is lost here is the "WaitForPhaseAngle" button, which I'm guessing nobody understood what it did correctly. It was comparable to the "Match Orbit" button in the new Hohmann UI which does a 5-keplerian element match to the orbit rather than a 6-element rendezvous target. I think that makes more sense for Hohmann transfers where you might have satellites all in the same orbit.
For planning orbits to e.g. L4/L5 leading/following a planet, I think a better way to do that would be to construct a target orbit manually (see #2232).