Tiles Traversal: Only load necessary tiles#1421
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cc @dbuck - with this change you will no longer be able to override the download and parse queue priority callbacks. I seem to recall you mentioning this is something you were doing previously but I'm not sure if you're still using that. |
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Related to #1344
Algorithm TODO
Add support for "kicking" to support zoom in without flashingDelete unused queued tiles(see #1422)Add support for "ancestor meets sse" logic for support zoom out without flashingTest with google tiles data setCorrect handling of "ancestor meets sse" logicEnsure raycasting works as expectedAllow for "trickle in" of tiles on initial loadInvestigate high number of active tiles vs typical traversalAdd a "loadSiblings" optionUnderstand why a low LoD tile loads initiallyRe-add matterport fix #1304Investigate weird raycasting / low lod tile here:Document limitationsValidate that intermediate tiles do not loadUnderstand the camera "jump" on reloadEnsure additive refinement works as expectedClean upFuture