Import bridges that pull AI-generated assets from NIUA
into your DCC tool. Generate on the web, click Send to Blender / UE to copy
an /import/r2/<key> URL, paste-and-import in your editor.
| Plugin | Latest | Install |
|---|---|---|
| Blender (4.2+) | blender-plugin-v2.1.2 | Edit → Preferences → Add-ons → Install... → pick the zip |
| Unreal Engine (5.x) | unreal-plugin-v1.0.0 | Unzip into <YourProject>/Plugins/ so the layout becomes <YourProject>/Plugins/NIUA/NIUA.uplugin |
Each plugin's folder has its own README.md with full install + usage steps.
- Sign in at https://niua.ohao.tech/login
- https://niua.ohao.tech/settings → Developer → create a key
- Paste the token into the plugin's preferences (Blender) or
~/.niua/config.json(Unreal)
| From the web app | Lands in Blender as | Lands in UE as |
|---|---|---|
Image (.png / .jpg / .webp) |
Image data-block | Texture2D |
3D mesh (.glb) |
Imported scene with materials | StaticMesh (SkeletalMesh if rigged) |
| Rigged mesh | Imported scene with armature | SkeletalMesh + skeleton |
Motion (.bvh) |
Action on a new armature | SkeletalMesh + AnimSequence (auto-fetches sibling FBX since UE can't import BVH) |
Music (.wav) |
(download only) | SoundWave |
Each plugin has its own build.sh:
cd blender && ./build.sh # produces dist/niua-blender-<version>.zip
cd unreal && ./build.sh # produces dist/niua-unreal-<version>.zipblender/— single-file Blender add-on (__init__.py)unreal/— content-only UE plugin (NIUA.uplugin+Content/Python/)
MIT — see LICENSE. Copyright © 2026 Ohao Tech.