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raidboss: r8n triggers and timeline - #777

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Legends0 merged 12 commits into
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r8n-triggers-and-timeline
Sep 5, 2025
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raidboss: r8n triggers and timeline#777
Legends0 merged 12 commits into
mainfrom
r8n-triggers-and-timeline

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@Legends0 Legends0 commented Sep 3, 2025

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Skipping Terrestrial Titans because it didn't look simple enough to port from savage, the mechanic uses three towers instead of two and, while entities spawn at locations and face where they will fall in normal as well, I would need to look more into the safe spot locations from patterns as it isn't clear from a quick look on if there are static spots or what the call even would say.

Could use some more digging through fflogs to find the add enrage. Right now the timeline adds an extra 60 seconds. There also wasn't a mapeffects to sync to like savage has, but perhaps there could be another method than just startsUsing.

EDIT: Enrage was added, although timings manually adjusted.

Skipping Terrestrial Titans because it didn't look simple enough to port from savage, the mechanic uses three, while yes it is solved the same way (entities spawn at locations and face where they will fall), I would need to look more into the safe spot locations from patterns as it isn't clear from a quick look.

There are some mechanics that this overkills, but I used the same code from savage such as Beckon Moonlight in the beginning.
This hasn't been checked for errors.
@Legends0 Legends0 mentioned this pull request Sep 3, 2025
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@JLGarber JLGarber left a comment

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This all looked good from my testing. It would be nice to figure out a clean way to call safespots for Bare Fangs, but that's complicated and not really necessary for this PR.

There are two possible safe spots for each set of towers. Briefly, on rounds 1/3, the north tower anchors, and on round 2 the south tower does. Treating the anchor tower as relative north for each round, if the anchor is facing clockwise, toward relative southwest, the safespot is relative southeast. If the anchor is facing relative south, the safespot is relative west. I do agree that it's probably best to address that in a future PR if it's not simple to set it up given that information.

Thanks for putting all that together!

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@github-actions github-actions Bot removed the needs-review Awaiting review label Sep 4, 2025
Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com>
@github-actions github-actions Bot added the needs-review Awaiting review label Sep 5, 2025
Legends0 and others added 4 commits September 4, 2025 20:37
Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com>
Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com>
Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com>
@github-actions github-actions Bot removed the needs-review Awaiting review label Sep 5, 2025
@github-actions github-actions Bot added the needs-review Awaiting review label Sep 5, 2025
@github-actions github-actions Bot removed the needs-review Awaiting review label Sep 5, 2025
@Legends0
Legends0 merged commit 50cfaf7 into main Sep 5, 2025
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@Legends0
Legends0 deleted the r8n-triggers-and-timeline branch September 5, 2025 23:33
github-actions Bot pushed a commit that referenced this pull request Sep 5, 2025
Skipping Terrestrial Titans because it didn't look simple enough to port
from savage, the mechanic uses three towers instead of two and, while
entities spawn at locations and face where they will fall in normal as
well, I would need to look more into the safe spot locations from
patterns as it isn't clear from a quick look on if there are static
spots or what the call even would say.

Could use some more digging through fflogs to find the add enrage. Right
now the timeline adds an extra 60 seconds. There also wasn't a
mapeffects to sync to like savage has, but perhaps there could be
another method than just startsUsing.

**EDIT:** Enrage was added, although timings manually adjusted.

---------

Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com> 50cfaf7
github-actions Bot pushed a commit that referenced this pull request Sep 5, 2025
Skipping Terrestrial Titans because it didn't look simple enough to port
from savage, the mechanic uses three towers instead of two and, while
entities spawn at locations and face where they will fall in normal as
well, I would need to look more into the safe spot locations from
patterns as it isn't clear from a quick look on if there are static
spots or what the call even would say.

Could use some more digging through fflogs to find the add enrage. Right
now the timeline adds an extra 60 seconds. There also wasn't a
mapeffects to sync to like savage has, but perhaps there could be
another method than just startsUsing.

**EDIT:** Enrage was added, although timings manually adjusted.

---------

Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com> 50cfaf7
github-actions Bot pushed a commit to ShadyWhite/cactbot that referenced this pull request Sep 6, 2025
Skipping Terrestrial Titans because it didn't look simple enough to port
from savage, the mechanic uses three towers instead of two and, while
entities spawn at locations and face where they will fall in normal as
well, I would need to look more into the safe spot locations from
patterns as it isn't clear from a quick look on if there are static
spots or what the call even would say.

Could use some more digging through fflogs to find the add enrage. Right
now the timeline adds an extra 60 seconds. There also wasn't a
mapeffects to sync to like savage has, but perhaps there could be
another method than just startsUsing.

**EDIT:** Enrage was added, although timings manually adjusted.

---------

Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com> 50cfaf7
github-actions Bot pushed a commit to ShadyWhite/cactbot that referenced this pull request Sep 6, 2025
Skipping Terrestrial Titans because it didn't look simple enough to port
from savage, the mechanic uses three towers instead of two and, while
entities spawn at locations and face where they will fall in normal as
well, I would need to look more into the safe spot locations from
patterns as it isn't clear from a quick look on if there are static
spots or what the call even would say.

Could use some more digging through fflogs to find the add enrage. Right
now the timeline adds an extra 60 seconds. There also wasn't a
mapeffects to sync to like savage has, but perhaps there could be
another method than just startsUsing.

**EDIT:** Enrage was added, although timings manually adjusted.

---------

Co-authored-by: Jonathan Garber <linkthevaliant@gmail.com> 50cfaf7
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2 participants