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/// <summary>Maps Stardew Valley 1.6's <see cref="ItemQueryContext"/> methods to their newer form in 1.6.14 to avoid breaking older mods.</summary>
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/// <remarks>This is public to support SMAPI rewriting and should never be referenced directly by mods. See remarks on <see cref="ReplaceReferencesRewriter"/> for more info.</remarks>
/// <summary>Maps Stardew Valley 1.'s <see cref="WorldMapManager"/> methods to their newer form in 1.6.14 to avoid breaking older mods.</summary>
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/// <remarks>This is public to support SMAPI rewriting and should never be referenced directly by mods. See remarks on <see cref="ReplaceReferencesRewriter"/> for more info.</remarks>
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publicclassWorldMapManagerFacade:IRewriteFacade
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{
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/*********
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** Public methods
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*********/
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/// <summary>Get the map position which contains a given location and tile coordinate, if any.</summary>
this.Monitor.Log($" {mod.DisplayName} (from {relativePath}{Path.DirectorySeparatorChar}{manifest.EntryDll}, ID: {manifest.UniqueID}, assembly version: {versionStr})...");// don't use Path.Combine here, since EntryDLL might not be valid
this.Monitor.Log($" {mod.DisplayName} (from {relativePath}{Path.DirectorySeparatorChar}{manifest.EntryDll}, ID: {manifest.UniqueID}, assembly version: {assemblyVersion??"<unknown>"})...");// don't use Path.Combine here, since EntryDLL might not be valid
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