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Biome-independent structure tables #2129
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b6150b0
Refactor a bit to start to allow for structure tables outside of biomes
BoySanic ea6b957
Implement biome-independent structure tables, fixes #1805
BoySanic 123d767
Forgot to add the structure_table example...
BoySanic 347c2c7
Merge remote-tracking branch 'upstream' into fix/1805
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,14 @@ | ||
| .{ | ||
| .id = "cubyz:torches_everywhere", | ||
| .biomeTags = .{}, | ||
|
|
||
| .structures = .{ | ||
| .{ | ||
| .id = "cubyz:simple_vegetation", | ||
| .chance = 0.1, | ||
| .block = "cubyz:torch", | ||
| .height = 1, | ||
| .height_variation = 0, | ||
| }, | ||
| }, | ||
| } |
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Instead of adding a new asset type, why not just add the structures directly to the biomes when loading the structure table?
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I guess that could work.
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I'm investigating this a little and it might be easiest to use the approach I took with a new asset type.
At least this way we can have assets load in the structure tables and have a place to put them.
Otherwise, I'm not sure how you'd load structure tables without adding another way to load assets that isn't the standard flow in assets.zig, which may not be preferable due to diverging ways to load assets.