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13 changes: 10 additions & 3 deletions Assets/UnityPharusAPI/Managers/ATracklinkPlayerManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -94,8 +94,11 @@ public virtual void AddPlayer(TrackRecord trackRecord)
aPlayer.Orientation = new Vector2(trackRecord.orientation.x, trackRecord.orientation.y);
aPlayer.Speed = trackRecord.speed;
aPlayer.Echoes.Clear();
trackRecord.echoes.AddToVector2List(VectorAdapter.ToPharusVector2List(aPlayer.Echoes));

// trackRecord.echoes.AddToVector2List(VectorAdapter.ToPharusVector2List(aPlayer.Echoes));
for (int i = 0; i < trackRecord.echoes.Count; i++)
{
aPlayer.Echoes.TryAdd(i, new Vector2(trackRecord.echoes[i].x, trackRecord.echoes[i].y));
}
aPlayer.gameObject.name = string.Format("PharusPlayer_{0}", aPlayer.TrackID);

_playerList.Add(aPlayer);
Expand All @@ -118,7 +121,11 @@ public virtual void UpdatePlayerPosition(TrackRecord trackRecord)
aPlayer.Speed = trackRecord.speed;
// use AddToVector2List() instead of ToVector2List() as it is more performant
aPlayer.Echoes.Clear();
trackRecord.echoes.AddToVector2List(VectorAdapter.ToPharusVector2List(aPlayer.Echoes));
// trackRecord.echoes.AddToVector2List(VectorAdapter.ToPharusVector2List(aPlayer.Echoes));
for(int i = 0; i < trackRecord.echoes.Count; i++)
{
aPlayer.Echoes.TryAdd(i, new Vector2(trackRecord.echoes[i].x, trackRecord.echoes[i].y));
}
//aPlayer.SetPosition(TracklinkTrackingService.GetScreenPositionFromRelativePosition(trackRecord.relPos));
aPlayer.SetPosition(VectorAdapter.ToUnityVector2(TrackingAdapter.GetScreenPositionFromRelativePosition(trackRecord.relPos.x, trackRecord.relPos.y)));
return;
Expand Down
11 changes: 6 additions & 5 deletions Assets/UnityPharusAPI/Player/ATrackingEntity.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using Assets.UnityPharusAPI.Helper;
using System.Collections.Concurrent;
using System.Collections.Generic;
using UnityEngine;
using UnityPharusAPI;
Expand All @@ -16,7 +17,7 @@ public abstract class ATrackingEntity : MonoBehaviour
private Vector2 _relativePosition;
private Vector2 _orientation;
private float _speed;
private List<Vector2> _echoes = new List<Vector2>();
private ConcurrentDictionary<int,Vector2> _echoes = new ConcurrentDictionary<int, Vector2>();

#region properties
/// <summary>
Expand Down Expand Up @@ -74,9 +75,9 @@ public float Speed
}

/// <summary>
/// A list of the track's echoes (feet) as Vector2
/// A Dictionary of the track's echoes (feet) as key,value(integer,Vector2) pair
/// </summary>
public List<Vector2> Echoes
public ConcurrentDictionary<int,Vector2> Echoes
{
get { return _echoes; }
set { _echoes = value; }
Expand All @@ -99,9 +100,9 @@ private void OnDrawGizmos()
Gizmos.color = Color.red;

// DEBUG DRAW ECHOES
foreach (Vector2 echo in Echoes)
foreach (KeyValuePair<int,Vector2> keyValuePair in Echoes.ToArray())
{
Gizmos.DrawWireSphere (VectorAdapter.ToUnityVector2(TrackingAdapter.GetScreenPositionFromRelativePosition(echo.x, echo.y)), 12f);
Gizmos.DrawWireSphere (VectorAdapter.ToUnityVector2(TrackingAdapter.GetScreenPositionFromRelativePosition(keyValuePair.Value.x, keyValuePair.Value.y)), 12f);
}
}
}
Expand Down