Releases: Producdevity/gamehub-lite
GameHub Lite v5.3.3 RC-2 [PRE-RELEASE]
GameHub Lite v5.3.3 RC-1 [PRE-RELEASE]
This is an experimental build that adds Micro SD Card Support for Steam Games based on GameHub v5.3.3.
There is no support for this build, this is meant for those who are helping out or want to tinker.
Changelog:
- Fixed importing of local games.
- better error logging
GameHub Lite v5.3.3 RC-1 [PRE-RELEASE]
GameHub Lite v5.3.3 RC-1 [PRE-RELEASE]
This is an experimental build that adds Micro SD Card Support for Steam Games based on GameHub v5.3.3.
There is no support for this build, this is meant for those who are helping out or want to tinker.
IMPORTANT:
- Enable SD Card support in the settings before downloading Steam games
- Switching storage location back and forth hasn’t been tested yet.
- It will create a directory named
GHLon your SD Card where the downloaded Steam games will be stored. (FF modders, go wild). - This version can be installed alongside GHL v5.1.3 for easy testing.
- The full Steam client doesn’t work in this version, use Steam Lightweight or use GameHub Lite 5.1.3 which is stable.
GameHub Lite v5.1.0 Patch
Patch & Patch Generation (GameHub v5.1.0)
The files needed to contribute to the project and patch GameHub 5.1.0 yourself are now released.
- Completely reworked the initial patching approach.
- Revanced patch is a work in progress, feel free to contribute to this if you are comfortable with revanced.
- Easy update patches after modifications
- Work on macOS/Linux. (maybe windows?)
Read the README file for a full explanation.
FAQ
- Does this work with GameHub version not 5.1.0
- no.
How It Works
The patcher uses a multi-step process:
- Decompile - Uses apktool to decompile the original APK to smali bytecode
- Delete - Removes telemetry SDKs, unused assets, and tracking libraries
- Patch - Applies unified diff patches to modify smali code
- Add - Copies new files (resources, additional smali)
- Rebuild - Reassembles the APK using apktool
- Sign - Signs with a debug keystore for installation
Patch Contents
| Category | Count | Description |
|---|---|---|
| Deletions | 3,385 | Telemetry SDKs, tracking code, unused assets |
| Additions | 2,856 | New resources, modified assets, new features |
| Modifications | 223 | Smali code patches for behavior changes |
Removed Components
- Native libraries: libumeng-spy.so, libcrashsdk.so, libalicomphonenumberauthsdk_core.so, etc.
- SDKs: Umeng Analytics, JPush, Firebase Analytics, Tencent login
- Assets: Splash video, auth videos, emoji font (saves ~30MB)
- Permissions: Location, contacts, phone state, ad tracking
Added Features
- Custom splash/intro video from community CDN
- Local game ID copy functionality
- Offline mode improvements
- News page integration with community API
For Developers
Regenerating Patches
If you've modified the Lite APK and want to update the patches:
./generate-patches.sh [path/to/original.apk] [path/to/lite.apk]This will:
- Decompile both APKs
- Generate diff patches for modified files
- Copy new files to patches directory
- Create deletion and addition lists
Patch Directory Structure
patches/
├── files_to_delete.txt # List of files to remove
├── files_to_add.txt # List of files to add
├── files_to_patch.txt # List of files to modify
├── diffs/ # Unified diff patches
│ ├── AndroidManifest.xml.patch
│ ├── smali/...
│ └── res/...
├── new_files/ # New files to add
│ ├── res/...
│ └── smali_classes10/... # Robot language files to add
└── stats.txt # Patch statistics (ignored and generated on patch-generation)
GameHub Lite v5.3.3 [PRE-RELEASE]
This is an experimental build of GameHub Lite based on GameHub v5.3.3.
There is no support for this build, this is meant for those who are helping out or want to tinker.
IMPORTANT
The full Steam client doesn’t work in this version, use Steam Lightweight or use GameHub Lite 5.1.3 which is stable.
GameHub Lite v5.1.3
Fixed version mismatch. Rookie mistake on my end, I am new to software development. sorry
We recommend using Obtanium to keep your GameHub Lite up-to-date. Thank to The412Banner for making the video tutorial!
Please check EmuReady for recommended settings if a game doesn't run well before asking in the Discord server for help.

GameHub Lite v5.1.2
Hotfix: fixed a download failure by whitelisting the URL used for fetching imageFS firmware during the initial launch.
(Alt Antutu is a workaround for users that want to use Antutu and faced issues with the Beacon launcher)
Thanks The412Banner for helping out!
Please check EmuReady for recommended settings if a game doesn't run well before asking in the Discord server for help.
GameHub Lite v5.1.1
changelog:
- Uses GameHub Lite v4 as it's basis instead of v3
- Resolved broken intents with launchers (ESDE/Beacon/Dajisho)
- Fixes brightness bug
- Adds EmuReady compatibility badge back
- Uses the new EmuReady workers server for better privacy
- Removed the Notification Permissions popup properly
- Removed the Free Games section since it doesn't work anymore
- Removed the unneeded resources files for services we're not using anymore
- Restored the Microphone Permission for games that require it
Full credits go to Trixarian, this is just a signed version to make it easy to update from v5.1.0
Please check EmuReady for recommended settings if a game doesn't run well before asking in the Discord server for help.
GameHub Lite v5.1.0
A restoration build of GameHub Lite V4 before everything fell apart. I will publish the code for the workers and a patch very soon, for now enjoy a working GameHub Lite app again.
We'll focus on restoring the previous functionality first, before fixing and adding functionality. So please only report issues that were not present in GameHub Lite V4 or in the official GameHub app.
Explanation for the different versions
You’ll often see an emulator distribute different versions with a name suffixed like PUBG, Antutu, Optimized, Genshin, Ludashi and other names. Here follows an explanation for what is what, is still has slight differences between manufacturers and even different packagenames but it should give you a rough understanding.
—-
The different versions are identical. What we do is a very old android trick to gain extra performance on some devices.
Antutu
Some manufacturers “cheat” by setting the governor to performance when they detect the Antutu package name.
Nerd explanation:
The CPU governor essentially controls the CPU's frequency scaling. allowing it to operate at different clock speeds and voltages based on the system load. So making the CPU go fast for sustained usage, what is actually made for peak usage. This comes with a risk of overheating, but I don’t believe in this. Android does a well enough job of thermal management and makes it extremely hard for software to exceed what the hardware is capable of and damaging itself.
That said, it’s still extra heat. More heat == more bad. I just think it’s negligible, especially if your device has a fan.
PUBG
On a high level it’s the same as Antutu, but some slight differences that only benefit games. Think of network prioritization and touch input latency improvements. The manufacturers goal when they detect Antutu is ALL THE POWER. Benchmarks are relatively short and it makes them look better on comparison websites.
The goal for PUBG is more like MORE POWER, since the intention is often to have a game running for longer it has less aggressive changes.
TLDR and summary:
Antutu spoofing:
• Maximum CPU/GPU frequencies unlocked
• Aggressive performance governors
• Short-duration performance boost (benchmark workload)
• Thermal limits are less strict
• All cores available
PUBG and other games spoofing:
• Sustained gaming performance profiles
• GPU driver optimizations (Adreno/Mali game-specific paths)
• Frame pacing and scheduling improvements
• Reduced touch latency
• Network QoS prioritization
• Different thermal management (sustained vs burst)
• Qualcomm “Game Performance Mode”
• Sometimes enables features like frame-gen
Ludashi spoofing:
• Similar to Antutu but slightly less aggressive
• Longer sustained performance boost (multi-minute tests)
• Memory frequency optimization
GameHub Lite v5.0.0
This is a temporary release that restores most of the functionality previously available in GameHub Lite v4.
GameHub Lite v4 stopped working after the former developer took down the Cloudflare Workers it relied on, citing privacy concerns.
We are currently developing a community-funded solution to provide a more stable and permanent setup.
In the meantime, this version includes most of the core features but may display some visual inconsistencies and lacks certain extras that were present in v4, such as the news and free games sections.
Special thanks to The412Banner and Trixarian!