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1 change: 1 addition & 0 deletions Resources/Audio/Nyanotrasen/Weapons/licenses.txt
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club.ogg from battle for wesnoth at commit https://github.com/wesnoth/wesnoth/commit/a437c538d5dc8e22d9bf68d3d931c4be25de0e99
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Expand Up @@ -73,6 +73,7 @@
CartridgeBicaridine: 2
CartridgeDermaline: 2 # Goobstation - end
PanicButton: 2 # Omu
BreachingCharge: 8 # Omu
# security officers need to follow a diet regimen!
contrabandInventory:
WeaponMeleeNeedle: 2
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- type: entity
name: breaching hammer
parent: BaseItem
id: SecBreachingHammer
description: A large, heavy hammer with a long handle, used for breaking stones or other heavy material such as the skulls of violent criminals, also perfect for forcing your way trough airlocks.
components:
- type: Sprite
sprite: Nyanotrasen/Objects/Weapons/Melee/breaching_hammer.rsi
state: icon
- type: Item
size: Huge
- type: MeleeWeapon
attackRate: 1.3
range: 1.70
damage:
types:
Blunt: 10
Piercing: 3
Structural: 10
soundHit:
path: /Audio/Nyanotrasen/Weapons/club.ogg
bluntStaminaDamageFactor: 1.50 # 15 stamina damage
# - type: MeleeStaminaCost
# swing: 10
# wieldCoefficient: 0.5 #if wielded you will only consume 5
# - type: DamageOtherOnHit # Omu, we don't have this
# staminaCost: 12
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
types:
Blunt: 5
Piercing: 2
Structural: 25
- type: Tool
qualities:
- Prying
speedModifier: 0.8
- type: Prying
pryPowered: true
force: true
useSound: /Audio/Items/jaws_pry.ogg
- type: Clothing
sprite: Nyanotrasen/Objects/Weapons/Melee/breaching_hammer.rsi
quickEquip: false
slots:
- back
- SuitStorage # Omu
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- type: entity
name: breaching charge
description: A breaching explosive for security officers to break through walls.
parent: SeismicCharge
id: BreachingCharge
components:
- type: Sprite
sprite: _DV/Objects/Weapons/Bombs/breaching.rsi
state: icon
layers:
- state: icon
map: ["base"]
- type: OnUseTimerTrigger
delay: 10
delayOptions: [10, 15, 20, 25]
initialBeepDelay: 0
beepSound:
path: /Audio/Effects/Cargo/buzz_two.ogg
params:
volume: -6
startOnStick: true
canToggleStartOnStick: true
- type: Explosive
explosionType: DemolitionCharge
totalIntensity: 10
intensitySlope: 10
maxIntensity: 10
canCreateVacuum: false
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Expand Up @@ -8,7 +8,7 @@
- type: entity
parent: [GunSafeBaseSecure, BaseSecurityContraband]
id: GunSafeLauncherNonLethal
name: riot launcher safe
name: riot and breaching gear safe # Omu
components:
- type: StorageFill
contents:
Expand All @@ -17,6 +17,7 @@
- id: BoxGrenadesFlash
- id: BoxGrenadesTeargas
- id: BoxGrenadesMixedShot # Omu
- id: SecBreachingHammer # Omu - This is the best place I could think of for it to be.

# Detective Locker with Hardsuit
- type: entityTable
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by Hyenh#6078 and inspired by https://github.com/goonstation/goonstation/blob/master/icons/obj/items/weapons.dmi",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "wielded-inhand-left",
"directions": 4
},
{
"name": "wielded-inhand-right",
"directions": 4
},
{
"name": "equipped-BACKPACK",
"directions": 4
},
{
"name": "equipped-SUITSTORAGE",
"directions": 4
}
]
}
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "made by rosieposieeee (github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "primed",
"delays": [
[
0.1,
0.1
]
]
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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