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Nerf abductor's gear #519
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Nerf abductor's gear #519
Conversation
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This is mald. I can tell someone got abducted as captain. |
Because the biggest issue with playing abductors is getting slipped and having your important tools stolen, making you entirely powerless.
Why do this. Isn't this here so IPCs can be abducted as well? |
Ngl, I think it'd be a good idea to make it so other people can't use the abductor gear at all. As I said, for what the abductor does, it's fine, but I don't think the crew should be able to use it. |
That's even worse. The abductors don't have the tools they need to do their thing, and the crew cannot use those tools nor want to give them back. That's the fairest solution that sucks for everyone. |
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Abductors do not need to be able to deal 240 stamina damage in a single click, they shouldn't be able to take the captain as easily as any other crew, Abductor agent doesn't need to have armor so strong that they can tank the strongest weapons crew have without a care. And why does the antag that's not meant to lethal, have a very strong AP gun? |
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Oh and regarding the Ion, its AP, IPC aren't really targets for abduction anyway as they have no heart for the gland to go into. and again, two clicks to kill any IPC with wonderprod, for a nonlethal antag that's not a good thing. |
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they should be at most a background antag and not the main antag. |
Can we keep the ion actually |
There is no reason to make abductors be absurdly lethal to IPCs and Borgs, just avoid them or grab a flash to deal with borgs??? |
I just explained why they needed an option absurdly lethal to cyborgs |
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its actually reasonable that abductors would be lethal to borgs (and by extension IPCs) because they tend to disrupt plans a lot (also IPCs are still valid targets since swapping out the eyes gives obj points and the abductor objectives) |
It's a nonlethal antag, there should be a nonlethally way to do it, they do not need to be encouraged to lethal shit. |
I try to avoid borgs in every round I play as any job and believe me its HARD... |
About the PR
Nerf's the abductor gear, removes the knockdown immunity from the agent (why do they even have this, deathsquad does not even get that last time I checked), changes stam damage back to the 50 stamina damage it had when first added (Abductors should focus on normal crew over people like the captain, abducting the Captain should be a challenge, not a trivial move)
Decloner no longer is AP (The few things with rad resist will now lessen the damage)
Wonderprod sleep mode no longer deals 30 ion, it's now just 5 ion instead
Why / Balance
Abductors shouldn't be able to easily grab the most armoured people on station without a challenge, they don't need armor that can tank any weapon in the game outside of shrapnel grenade spam.
Requirements
Changelog
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