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Port DeltaV Winter Coats, More Clothing To Come #521
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Port DeltaV Winter Coats, More Clothing To Come #521
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wow that was easy, I may as well port more drip from there |
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RSI Diff Bot; head commit e53682d merging into 208de95 Resources/Textures/_DV/Clothing/OuterClothing/Wintercoats/armourergreatcoat.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Wintercoats/corpsmancoat.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Wintercoats/detcoat.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Wintercoats/hosgreatcoat.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Wintercoats/staseccoat.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Wintercoats/stasecgreatcoat.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Wintercoats/stasecsweater.rsi
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GODDAMNIT THERE's SO MANY COOL SHIT, I WANT EM ALL |
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Also I have no clue, if I can even do this, is there like a no porting or something in these open source games? Or can I just go ham |
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!!GREATCOATS!! |
NotActuallyMarty
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Comment your changes outside of omu namespaces and omu files
new coats should probably parent off of the existing ones for security and the like given we've got woundmed and any coats with armor are still gonna need things like traumadeductions and whatnot. take a look at our current coat armor for example, or if you're lazy just parent them as i said.
sidenote. probably remove the buff. It's not needed imo coats already get additional arm protection and in some cases groin protection which the normal armor vest does not provide, they should stay ever so slightly below the normal vest armor values due to that.
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also yamllinter fail related and the like. |
I originally used parenting from sec winters, but found that they still had the hood from the old sec armor, and this was my workaround. Remove the winter coat buff?(also I think normal armor vest got groin protection last I checked) (I gonna fix the coat tomorrow, and find the linter fail) |
rewrrite the toggleableclothing comp and point it to the ent for the hood i.e. Thats the sec winter coat one, you point it to the new one that you might want. Sidenote that i realized as i wrote this cause i doublechecked, DV doesnt have this presumably cause they just changed the base textures or something. If you want diff hood you'd have to make a new ent for those hoods set its sprite to the new texture and then just do as i was saying, adding its a lot more work and if you want to kill the hoods then yeah not parenting it is unfortunately the easiest way but make sure to replicate all the comps for the new coats too if you're doing that. |
Added comments to Piercing and Caustic coefficients.
Added armor coverage and trauma deductions for winter coats.
Removed duplicate entries for head of security's coat and warden's great coat, and reorganized the structure for clarity.
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IT FINALLY PASSED ALL IT WAS A SPELLING MISTAKE I HATE MY LIFE |
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yaml looks mostly good will look at later |






























About the PR
So the normal Security Winter Coat is ugly as hell, and I miss my old sweater, so yea
As a sidenote, omg EE ported so many things from DeltaV
anyways this is just the first pr of the security drip stealing tm prs to come
Note:
The Greatcoat is a temporary addition to secoff, I intend to move it to sergeant, once I made them of course...
Why / Balance
Slight increase in armor, not too game breaking.
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