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Golden frag sudden death - #441

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tcsabina merged 1 commit into
QW-Group:masterfrom
FranciszekMecka:golden-frag-sudden-death
May 15, 2026
Merged

Golden frag sudden death#441
tcsabina merged 1 commit into
QW-Group:masterfrom
FranciszekMecka:golden-frag-sudden-death

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@FranciszekMecka

@FranciszekMecka FranciszekMecka commented Jan 4, 2026

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This is an attempt to partially add the mechanics of golden frag duel rules from Diabotical.

Only sudden death part of the rules were implemented the timer remains the same.

Rules:

  • When the timer ends the game goes into sudden death regardless of the result.
  • If the leading player manages to increase the frag lead by any means the game ends with leader as the winner (this also includes self frags).
  • If the trailing player manages to catch up to the leading player and overtakes him he wins the game.

Q&A
Q: Why use this rule over standard time limit with overtime?
A: It rewards frag chasing and extending the frag lead from the learder's perspective. Prevents the leader from forcing a win by running away and not confronting his opponent till the time runs out. Also allows for the trailing player to clutch and comeback with worse odds despite the time running out completely. The time limit ending can be another mechanic which players can play around in example the leader can wait with his attack for the time to run out and instantly win the game with single frag in the sudden death.

@suddendeathTV

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Hey,

I've long wanted a Golden Frag system implemented for testing (and potentially running a tournament in that structure) in QuakeWorld.

Any chance you'd want to commit to porting the whole thing and not only during sudden death?

@FranciszekMecka

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Hey,

I've long wanted a Golden Frag system implemented for testing (and potentially running a tournament in that structure) in QuakeWorld.

Any chance you'd want to commit to porting the whole thing and not only during sudden death?

If people would find that as a welcome change then sure. I don't know how to navigate the codebase well and I might need some support to show me how to build on windows (or would just switch to linux on my end) and how to test.

For now would just leave it as it is and listen to community feedback, and possibly extend/ revamp it in the future.

@FranciszekMecka
FranciszekMecka force-pushed the golden-frag-sudden-death branch 2 times, most recently from 5552536 to 068cf92 Compare January 6, 2026 21:35
@FranciszekMecka
FranciszekMecka force-pushed the golden-frag-sudden-death branch from 068cf92 to 2a48a85 Compare April 14, 2026 18:48
@FranciszekMecka
FranciszekMecka force-pushed the golden-frag-sudden-death branch 2 times, most recently from 8a12388 to 238aae6 Compare May 8, 2026 22:37
@FranciszekMecka

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The changes to the time limit logic would require to display the current time limit on client side and update it so the player will understand when the match will end.

@FranciszekMecka
FranciszekMecka force-pushed the golden-frag-sudden-death branch from 3ba5c1d to 5b7b23a Compare May 15, 2026 16:55
@tcsabina
tcsabina merged commit 447c156 into QW-Group:master May 15, 2026
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3 participants