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Updated bike code and mqtt - #134

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feature/New-mqtt-integration
Open

Updated bike code and mqtt#134
Kenneth-SYT wants to merge 1 commit into
mainfrom
feature/New-mqtt-integration

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Updated the engine to 2025 , rewrote the mqtt code and bike controls, added a testing website to the mqtt connection

@amirmfallah
amirmfallah requested a review from Copilot March 12, 2026 23:53

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Pull request overview

This PR appears to align the Unity project’s serialized assets and a bundled Substance3D plugin with a newer Unity/Render Pipeline API (consistent with an engine upgrade), including updated material serialization and shader pass settings.

Changes:

  • Re-serialized many Unity .mat assets to a newer serialized “version” and added new serialized properties (e.g., m_AllowLocking) plus updated disabledShaderPasses (often adding MOTIONVECTORS).
  • Updated Adobe Substance3D plugin code to use GraphicsSettings.defaultRenderPipeline instead of GraphicsSettings.renderPipelineAsset.
  • Changed the GUID in Assets/DefaultVolumeProfile.asset.meta.

Reviewed changes

Copilot reviewed 300 out of 1264 changed files in this pull request and generated 5 comments.

Show a summary per file
File Description
Assets/Materials/Plants/VultureFern.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Plants/RockTree cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Plants/RockTree 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Plants/Pestel_Orange.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Pickups/standardSurface3.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Pickups/silver.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Pickups/Star.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Pickups/Gold.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Pickups/Colors/Red.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Pickups/Colors/Orange.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Pickups/Colors/Green.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Pickups/Colors/Blue.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Pickups/Al.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Paved Road/RoadMaterial.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Paved Road/Material.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Paved Road/Material.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Paved Road/Material.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Palm_Frond.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Palm_Crown.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Palm_Bark.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Package/standardSurface3 Cel Shading.mat Material re-serialization (v9 → v10), adds m_AllowLocking.
Assets/Materials/Package/WoodCube Cel Shading.mat Material re-serialization (v9 → v10), adds m_AllowLocking.
Assets/Materials/Package/GreenGlassBottle Cel Shading.mat Material re-serialization (v9 → v10), adds m_AllowLocking.
Assets/Materials/Package/BottleCork Cel Shading.mat Material re-serialization (v9 → v10), adds m_AllowLocking.
Assets/Materials/Nature/Sapphire cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/Sapphire 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/Ruby cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/Ruby 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/Gravel.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/Gold cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/Gold 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/Emerald cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/Emerald 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/Dirt1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/CactiTexture cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/CactiTexture 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/CactiSpine cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/CactiSpine 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/CactiLeaves cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/CactiLeaves 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/CactiFruit cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Nature/CactiFruit 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/NPC/lambert2SG_Base_Color.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/NPC/lambert2SG_Base_Color cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Metal.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Meat/MeatOuterSkin.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Meat/MeatFlesh.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Meat/MeatBone.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Interaction/board_buttons.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/board.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Spray-Gun/Paint-Spray.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Spray-Gun/Nozzle.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Spray-Gun/Neck.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Spray-Gun/Liquid.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Spray-Gun/Bottle.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Spray-Gun/Bottle-Lid.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Spray-Gun/Body.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Paint-Tin/Tin-Red.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Paint-Tin/Tin-Green.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Paint-Tin/Tin-Blue.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Paint-Tin/Stream.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Paint-Tin/Paint-Red.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Paint-Tin/Paint-Green.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Paint-Tin/Paint-Blue.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Paint-Tin/Lid.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Interaction/Mixing-Colours.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/HouseShadowInterior.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/HouseBase cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/HouseBase 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/GreatWall_1.mat Material re-serialization (v9 → v10), adds m_AllowLocking.
Assets/Materials/Grass_Blade.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Granite_Floor cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Granite_Floor 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Granite_Blank cel shading.mat Material re-serialization (v9 → v10), adds m_AllowLocking.
Assets/Materials/Granite_Blank 1.mat Material re-serialization (v9 → v10), adds m_AllowLocking.
Assets/Materials/GraniteGlyphs2 cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/GraniteGlyphs2 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/GraniteGlyphs1 cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/GraniteGlyphs1 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/GraniteBrick cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/GraniteBrick 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Giant Skeleton/lambert1 cel shading cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Giant Skeleton/OldBonePhong Color Cel Shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Giant Skeleton/LightBone Cel Shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Giant Skeleton/DarkBonePhong Texture Cel Shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/GatePanel_AI.mat Material re-serialization (v9 → v10), adds m_AllowLocking.
Assets/Materials/GateBump_AI.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Forcefield/ForceField2.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Forcefield/ForceField1.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/FishScales cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/FishScales 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Fence_Post_CLR.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Fabrics/WhiteCloth2 cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Fabrics/WhiteCloth2 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Fabrics/SilkRed.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Fabrics/SilkGreen.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Fabrics/SilkBlue.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Fabrics/LightBrownCloth cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Fabrics/LightBrownCloth 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Egyptian/UrnGold cel shading.mat Material re-serialization (v9 → v10), adds m_AllowLocking.
Assets/Materials/Egyptian/UrnGold 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Egyptian/Pyramid/pyramid-seamless-texture-limestone-wall-looped-pattern-d-modeling-egyptian-ancient-architecture-184089312.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Egyptian/Pyramid/pyramid-seamless-texture-limestone-wall-looped-pattern cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Dust Particles.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/DeliveryBox_GreenGlassBottle cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/DeliveryBox_GreenGlassBottle 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Dark_Clay.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/CrowMaterial cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/CrowMaterial 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Crate_BW.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Cobbles.mat Material re-serialization (v9 → v10), adds m_AllowLocking.
Assets/Materials/Cloth.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Cloth cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Cloth 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/ClayWalls.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/City/obastacle.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/City/Tree Cell Shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/City/Tiles Cel Shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/City/Tarp Cel Shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/City/Stairs_material Cel Shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/City/Rock Cel Shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/City/Light Wall Cel Shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/City/Leaves Cel Shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/City/Dark Wood Cell Shading 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Ceramics cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Ceramics 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/Teal.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/Sandstone.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/RailTrackMetal cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/RailTrackMetal 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/Metal.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/Glass1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/Fence_Post_CLR.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Buildings/Dark_Blue.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/Cart_Frame cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/Cart_Frame 1.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/CartBody cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/Blue.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Buildings/BikeShop/Roof.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Buildings/BikeShop/Pillars.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Buildings/BikeShop/Floor.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Buildings/BikeShop/Bricks092_1K-JPG_Color.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bridge_Under.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Brick.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Black.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Black cel shading.mat Material re-serialization version bump (v9 → v10).
Assets/Materials/Bicycles/WomenBikeV3/TopTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/ShinyMetal.004.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/ShinyMetal.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/ShinyBlackMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/ShinyBlackMetal.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/SeatTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/SeatStay.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/Seat.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/Peddle.004.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/Peddle.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/HeadTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/Handle.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/Forks.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/DownTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/CrankArm.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/ChainStay.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/Chain.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/Cable.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/BreakPad.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/BreakLever.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/BlackRubber.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/WomenBikeV3/BlackRubber.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/SkaterMaterial.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/TopTube.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/ShinyMetal.004.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/ShinyMetal.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/ShinyBlackMetal.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/SeatTube.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/SeatStay.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/Seat.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/Peddle.004.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/Peddle.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/HeadTube.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/HandleBar.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/Fork.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/DownTube.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/ChainStay.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/Cable.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/BrakeHandle.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/BlackRubber.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/BlackRubber.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/BlackMetal.005.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV7/BlackMetal.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/TopTube.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/SilverMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/ShinyBlackMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/SeatTube.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/SeatStay.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/Seat.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/Peddle.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/HeadTube.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/HandleBar.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/Fork.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/DownTube.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/CrankArm.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/ChainStay.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/Cable.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/BrakeHandle.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/BlackRubber.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/BlackMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/BlackMetal.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV5/BlackMetal.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/TopTube.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/SilverMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/ShinyBlackMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/SeatTube.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/SeatStay.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/Seat.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/Peddle.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/HeadTube.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/HandleBar.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/Fork.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/DownTube.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/CrankArm.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/ChainStay.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/Cable.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/BrakeHandle.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/BlackRubber.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/BlackRubber.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/BlackMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/BlackMetal.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV4/BlackMetal.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/TopTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/SilverMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/ShinyBlackMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/SeatTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/SeatStay.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/Seat.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/HeadTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/HandleBar.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/Fork.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/DownTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/ChainStay.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/Cable.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/BrakeHandle.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/BlackRubber.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/BlackMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBikeV3/BikeBlue.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBike/SilverMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBike/ShinyBlackMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBike/Cable.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBike/BrakeHandle.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBike/BlackRubber.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBike/BlackMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBike/BikeRed.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/RoadBike/BikeBlue.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/TopTube.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/ShinyMetal.006.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/ShinyMetal.005.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/ShinyBlackMetal.004.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/ShinyBlackMetal.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/SeatTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/SeatStay.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/Seat.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/Peddle.004.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/Peddle.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/HeadTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/HandleBar.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/Forks.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/DownTube.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/ChainStay.003.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/Chain.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/Cable.008.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/BreakPad.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/BreakPad.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/BreakLever.001.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/Bracket.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/BlackRubber.004.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/BlackRubber.002.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/BlackMetal.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/Materials/Bicycles/MountainBikeV2/BlackMetal.011.mat Material re-serialization (v7 → v10), disables MOTIONVECTORS, adds m_AllowLocking.
Assets/DefaultVolumeProfile.asset.meta Asset GUID changed for the volume profile meta file.
Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Utilities/MaterialUtils.cs Updated pipeline shader selection to use GraphicsSettings.defaultRenderPipeline.
Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Render Pipelines/PluginPipelines.cs Updated pipeline detection to use GraphicsSettings.defaultRenderPipeline.

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Comment on lines 1 to 3
fileFormatVersion: 2
guid: 47fd76603dbabf644b0b0c8a26c42851
guid: 5ea751da283fc7a45a953137c6f322dc
NativeFormatImporter:
Comment on lines +276 to 278
if (GraphicsSettings.defaultRenderPipeline?.defaultMaterial != null)
return GraphicsSettings.defaultRenderPipeline.defaultMaterial.shader;

Comment on lines 81 to +82
#if UNITY_2019_3_OR_NEWER
var asset = GraphicsSettings.renderPipelineAsset?.GetType()?.ToString();
var asset = GraphicsSettings.defaultRenderPipeline?.GetType()?.ToString();
Comment on lines +36 to +37
disabledShaderPasses:
- MOTIONVECTORS
Comment on lines 274 to +277
public static Shader GetStandardShader()
{
if (GraphicsSettings.renderPipelineAsset?.defaultMaterial != null)
return GraphicsSettings.renderPipelineAsset.defaultMaterial.shader;
if (GraphicsSettings.defaultRenderPipeline?.defaultMaterial != null)
return GraphicsSettings.defaultRenderPipeline.defaultMaterial.shader;
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4 participants