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ed448-goldilocks: assorted fixes and improvements #1302
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70dcc5c
`DecafPoint` is always torsion free
daxpedda eff37b1
Use `Uint::to_le_byte_array()` directly
daxpedda 23938d2
Use `is_negative()` directly
daxpedda 972302a
Enforce constant-time `FieldElement::square_n()`
daxpedda b6c3619
Simplify `FieldElement::square_n()` and protect against zero
daxpedda f1d5295
Use double optimization where appropriate
daxpedda 0910712
Use `Uint::is_odd()` directly
daxpedda 5a5c671
Hide `EDWARDS_BASEPOINT_ORDER`
daxpedda 3a5b100
Use squaring instead of multiplication where appropriate
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Curious if this change actually impacts codegen in any way (i.e. for the better)
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I didn't check the codegen, but I benchmarked the inversion method and there were no changes.
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Feels kind of six of one, half dozen of another in that case
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I made this change to prevent accidental variable time usage.
But let me know and I can just remove it.